frontier

Hirudinia

A mixed area for levels 75-95, with 151 rooms and 1 linked areas to explore.

Overview

Type: mixed

Primary sector: inside

Tags: 81-99, city, frontier, high-level, inside, large, mixed

Author: Ozman Adidas Budreau

Travel Routes

  • From Chakkor: head west toward You are standing at the eastern edge of a big forest. To the east is the West, follow You are on a trail leading through the forest. To the east is the forest edge, then go north 2 into Hirudinia
  • From Midgaard: head up toward You are flying! Currently you are about 40 meters above the Temple Square., follow You are on a road that wanders through many empty and abandoned tents and, then go north 2 into Hirudinia

Nearby Areas

No connected areas detected.

Quests

Questlines and objectives

Questline involving A Gate guard

A Gate guard and others appear to drive a multi-step questline in this area. In-game dialogue points toward objectives like "I see you have made it this far, so you" "must be worthy opponents. I shall give" "you a choice. You appear to be very". Progress seems to move through at least 29 tracked stages before it resolves. Likely rewards or key handoffs include black diamond boots, a Black Diamond Blade, Black Diamond armor.

Key figures: A Gate guard, A Hirudinian guard, A carrion crawler, A scorpion, A she-wolf, A troglodyte, Bishop Marshall, Burton, Fafara, Fett the Protector, Mustaine, Patrick, the wise, Phantasma, The Enchantress, The mine operator, Portman, Zo'gut, master of magic, returnethereal, the mine foreman

  • I see you have made it this far, so you
  • must be worthy opponents. I shall give
  • you a choice. You appear to be very

Equipment

Significant equipment

armor

Black Diamond armor

Level: 0 · Cost: 0

Boosts mana +180, hit points +75, hit roll -10

Bonuses: mana +180, hit points +75, hit roll -10

light

The Illuminatus

Level: -1 · Cost: 0

Boosts intelligence +5, mana +150, hit points +75

Bonuses: intelligence +5, mana +150, hit points +75

armor

Hardened mercury band

Level: 0 · Cost: 0

Boosts hit points +45, mana +180

Bonuses: hit points +45, mana +180

armor

black diamond boots

Level: 0 · Cost: 0

Boosts mana +180, intelligence +5, hit points +35

Bonuses: mana +180, intelligence +5, hit points +35

weapon

a Black Diamond Blade

Level: 2 · Cost: 2

Boosts mana +180, strength +5, intelligence +5

Bonuses: mana +180, strength +5, intelligence +5

armor

Hardened mercury leggings

Level: 0 · Cost: 0

Boosts mana +175

Bonuses: mana +175

armor

a talisman of the serpent

Level: 0 · Cost: 0

Boosts damage roll +7, mana -120, hit roll +9

Bonuses: damage roll +7, mana -120, hit roll +9

armor

a vermillion shield

Level: 0 · Cost: 0

Boosts damage roll +9, mana -120, hit roll +7

Bonuses: damage roll +9, mana -120, hit roll +7

armor

a ring of the coiled serpent

Level: 0 · Cost: 0

Boosts mana -120, damage roll +8, hit roll +8

Bonuses: mana -120, damage roll +8, hit roll +8

weapon

The Great Sword

Level: 1 · Cost: 1

Boosts hit points +75, intelligence +3, armor class -15

Bonuses: hit points +75, intelligence +3, armor class -15

armor

Hardened mercury ring

Level: 0 · Cost: 0

Boosts damage roll -9, hit points +75, hit roll -5

Bonuses: damage roll -9, hit points +75, hit roll -5

armor

Hardened mercury collar

Level: 0 · Cost: 0

Boosts hit roll -5, hit points +75, damage roll -9

Bonuses: hit roll -5, hit points +75, damage roll -9