Overview
Type: mixed
Primary sector: ethereal
Tags: 81-99, ethereal, frontier, high-level, large, lava, mixed, under_water
Author: Emperor
frontier
A mixed area for levels 75-95, with 187 rooms and 1 linked areas to explore.
Type: mixed
Primary sector: ethereal
Tags: 81-99, ethereal, frontier, high-level, large, lava, mixed, under_water
Author: Emperor
No major travel route stands out for this area.
Quests
The ethereal door guy and others appear to drive a multi-step questline in this area. In-game dialogue points toward objectives like "A voice shouts, 'DSIIVAFX!" "A voice shouts, 'DXFH! CIXX PQ!" "A voice shouts, 'HELP! FREE US!". Progress seems to move through at least 5 tracked stages before it resolves. Likely rewards or key handoffs include (Burning) the ring of Hades, a translucent orb of golden color.
the ethereal drawbridge mob appear to drive a quest thread in this area. In-game dialogue points toward objectives like "The bridge begins to lower." "The bridge is already lowered." "The bridge begins to rise.".
The marraenoloth appear to drive a quest thread in this area. In-game dialogue points toward objectives like "someone boards the boat of the marraenoloth." "You board the boat of the marraenoloth." "The marraenoloth paddles someone towards Minauros.".
Equipment
armor
Boosts damage roll +4, hit roll +5, hit points -100
Bonuses: damage roll +4, hit roll +5, hit points -100
armor
Boosts mana +30, saving spell -4
Bonuses: mana +30, saving spell -4
armor
Boosts saving spell -8, hit roll +5, damage roll +7
Bonuses: saving spell -8, hit roll +5, damage roll +7
armor
Boosts saving spell -8, hit roll +5, damage roll +6
Bonuses: saving spell -8, hit roll +5, damage roll +6
armor
Boosts damage roll +7, hit roll +7, saving spell -2
Bonuses: damage roll +7, hit roll +7, saving spell -2
armor
Boosts damage roll +7, hit roll +7, saving spell -2
Bonuses: damage roll +7, hit roll +7, saving spell -2
armor
Boosts damage roll +6, hit roll +7, saving spell -2
Bonuses: damage roll +6, hit roll +7, saving spell -2
armor
Boosts damage roll +8, hit roll +5, saving spell -2
Bonuses: damage roll +8, hit roll +5, saving spell -2
armor
Boosts damage roll +5, hit roll +7, saving spell -2
Bonuses: damage roll +5, hit roll +7, saving spell -2
armor
Boosts damage roll +5, hit roll +7, saving spell -2
Bonuses: damage roll +5, hit roll +7, saving spell -2
armor
Boosts damage roll +5, hit roll +7, saving spell -2
Bonuses: damage roll +5, hit roll +7, saving spell -2
light
Boosts hit roll +5
Bonuses: hit roll +5