Overview
Type: city
Primary sector: city
Tags: 31-40, city, field, frontier
Author: Tazzy Pythos Brrr
frontier
A city area for levels 5-35, with 87 rooms and 0 linked areas to explore.
Type: city
Primary sector: city
Tags: 31-40, city, field, frontier
Author: Tazzy Pythos Brrr
No major travel route stands out for this area.
No connected areas detected.
Quests
A New Singase Guard and others appear to drive a multi-step questline in this area. In-game dialogue points toward objectives like "Governor Sohtyp welcomes you to his fair village." "The guard's eyes glow red with fury at your presence!" "The guard's eyes glow red with fury at someone's presence!". Progress seems to move through at least 21 tracked stages before it resolves. Likely rewards or key handoffs include Topaz encrusted leggings, A golden frog sticker, A topaz bracer.
Equipment
armor
Boosts movement -100, saving spell -10, constitution -3, hit points -100
Bonuses: movement -100, saving spell -10, constitution -3, hit points -100
armor
Boosts movement -100, saving spell -10, hit points -100
Bonuses: movement -100, saving spell -10, hit points -100
armor
Boosts constitution -3, saving spell -10, hit points -100
Bonuses: constitution -3, saving spell -10, hit points -100
armor
Boosts hit points +25, movement -50, saving spell -3
Bonuses: hit points +25, movement -50, saving spell -3
armor
Boosts saving spell -3, mana +55, strength -2
Bonuses: saving spell -3, mana +55, strength -2
armor
Grants 5 AC; boosts mana +45, constitution -1, wisdom -1
Armor: 5 AC
Bonuses: mana +45, constitution -1, wisdom -1
armor
Boosts hit points +27, saving spell -3, dexterity +3
Bonuses: hit points +27, saving spell -3, dexterity +3
trash
Boosts hit points -20, armor class +3
Bonuses: hit points -20, armor class +3
Held / Wield
Deals 1d1 damage; boosts armor class -10, dexterity +2, damage roll -4
Damage: 1d1 (Pound)
Bonuses: armor class -10, dexterity +2, damage roll -4
Head
Grants 12 AC; boosts dexterity +3; Restricted against evil-aligned characters, Restricted against neutral-aligned characters
Armor: 12 AC
Bonuses: dexterity +3
Notes: Restricted against evil-aligned characters, Restricted against neutral-aligned characters
light
Boosts damage roll +2, hit roll +4, armor class -4
Bonuses: damage roll +2, hit roll +4, armor class -4
armor
Boosts hit roll +4, strength +3, damage roll +2
Bonuses: hit roll +4, strength +3, damage roll +2