frontier

Red Knights' Castle

A dungeon area for levels 65-95, with 83 rooms and 1 linked areas to explore.

Overview

Type: dungeon

Primary sector: inside

Tags: 81-99, city, dungeon, frontier, high-level, inside

Author: Presto

Travel Routes

  • From Midgaard: head east toward You are standing amidst the ancient oaks and poplars in the holy grove. You, follow Roads of the Realm for 2 rooms, then go north, then east into Red Knights' Castle
  • From Chakkor: head north toward Roads of the Realm, follow Roads of the Realm for 3 rooms, then go north, then east into Red Knights' Castle

Quests

Questlines and objectives

Redknightscastle

This castle is home to an elite order of knights; The Red Knights. You may join them if you wish, but you must complete a quest to earn their trust. Once a member of the red knights, you will gain several

Questline involving A Myconid Warrior

A Myconid Warrior and others appear to drive a multi-step questline in this area. In-game dialogue points toward objectives like "Thank you for coming, someone. I need your help. To be brief," "there is a traitor in my court. He poisoned me, but my healer" "saved me. I will not rest again until you bring me his head.". Progress seems to move through at least 8 tracked stages before it resolves. Likely rewards or key handoffs include a large black key, the band of the red knights, the advisor's head.

Key figures: A Myconid Warrior, A Red Knight, The Gate keeper, The King, The King's Advisor, The Myconid Leader

  • Thank you for coming, someone. I need your help. To be brief,
  • there is a traitor in my court. He poisoned me, but my healer
  • saved me. I will not rest again until you bring me his head.

Equipment

Significant equipment

armor

a chain with a red cross

Level: 0 ยท Cost: 0

Boosts dexterity +2, damage roll +2

Bonuses: dexterity +2, damage roll +2