Commands

Core player commands with category, required position, and in-game help text.

Showing 359 of 359 documented commands.

Clan

clanarmy

Any state

No help entry found.

Minimum level: 0

clanmessage

Any state

No help entry found.

Minimum level: 0

clans

Any state

No help entry found.

Minimum level: 0

clantalk

Sleeping

No help entry found.

Minimum level: 0

clanwhere

Resting

No help entry found.

Minimum level: 0

coffer

Resting

No help entry found.

Minimum level: 10

ct

Any state

No help entry found.

Minimum level: 0

initiate

Resting

No help entry found.

Minimum level: 0

nominate

Resting

No help entry found.

Minimum level: 10

orders

Any state

No help entry found.

Minimum level: 0

outcast

Resting

No help entry found.

Minimum level: 0

pledge

Resting

No help entry found.

Minimum level: 10

renounce

Resting

No help entry found.

Minimum level: 10

Combat

assassin

Fighting

The Assassin has many of the sneaky skills required by someone who is hired to kill people.

Minimum level: 0

Full help

The Assassin has many of the sneaky skills required by someone who is hired to kill people. The Assassin is the only class that may wield a bow. This gives the assassin, regardless of his current class (if he switched to a different class) the permanent ability to wield a bow. A cleric that was an assassin, can wield a bow. The Assassin may only wield bows, swords, daggers, and knives. The Assassin advances at a fairly slow rate. (-) Return rc05

assassinate

Fighting

ASSASSINATE is a skill learned by Assassins that enables them to kill any player character (within reason that is).

Minimum level: 0

Full help

Syntax: assassinate <character> [<object>]

ASSASSINATE is a skill learned by Assassins that enables them to kill any player character (within reason that is). There are still level limitations, but they are a bit less strict than those for murder. Assassination is very costly however, making it a skill that should be used wisely. A major bene- fit of ASSASSINATE is that it allows you to kill the player for a given object. The object, if takeable, will be given to the assassinator when the assassinatee dies. In order to assassinate neutrals, an assassin must be a follower of Demise. There is no longer any experience cost to assassinate, but there are limits on reincarnation. A character with zero reincarnations can attack any character 10 levels below and higher. A character with one reincarnation can attack 5 levels below and higher. A character with two or more reincarnations can attack characters of the same level or higher. The role of level 95 assassins is to reap the lives of enemy followers of Order and Chaos. NOTE: Other classes will not let their guild members (or former guild members) ASSASSINATE. So if you join or have ever been a part of another class, you will not be allowed to ASSASSINATE. See also: VICTORY.

attack

Standing

Once this skill is learned, the player will be able to change what/who he/she is attacking.

Minimum level: 0

Full help

Once this skill is learned, the player will be able to change what/who he/she is attacking. EXAMPLE: A player is attacking a Centaur and a Fido walks up and starts biting on them. The player can simply type "kill fido" and they will stop attacking the Centaur and start fighting the Fido. This does NOT mean that the Centaur will stop attacking the player. See also DIVERT, DISTRACT, VOICE.

backstab

Standing

KILL starts a fight, and, hopefully, kills something.

Minimum level: 0

Help topics: BACKSTAB, BS, DISARM, KILL, MURDER, KICK

Full help

Syntax: backstab <character>
Syntax: disarm
Syntax: kick
Syntax: kill [<character>]
Syntax: murder <character>

KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way to start a fight, used by thieves. BS is a synonym for BACKSTAB. KILL without an option will kill the first creature in the room. MURDER is used to kill other player characters. There are restrictions of murdering someone that is at least 3/4 your level, and you will be flagged as a killer. You must murder a creature that is charmed by another character. You may only murder another player if both you and the victim are followers of one of the gods, and your god is different than your victim's god. MURDER is the ONLY way to start fighting another player, normal commands do not work on them. After you have started fighting another player, you may use any skill or spell. DISARM is an auxiliary fighting command to disarm your opponent. Similarly, KICK will inflict more damage during combat by kicking. In order to BACKSTAB, DISARM, or KICK successfully, you must practice the appropriate skill. NOTE: If you are a pure ROGUE and have "BACKSTAB" as an "auto" command, attempts at murdering will be initiated as a backstab. See EXPERIENCE, LEVEL, DEATH, DAMAGE, REARM, KNIFE, CORPSE.

bash

Fighting

No help entry found.

Minimum level: 0

battl

Fighting

No help entry found.

Minimum level: 10

battle

Fighting

No help entry found.

Minimum level: 10

berserk

Fighting

This skill allows you to put away all thoughts except raw battle.

Minimum level: 0

Full help

Syntax: berserk

This skill allows you to put away all thoughts except raw battle. When you are BERSERK, you will hit harder and more often. You will also be able to channel your adrenaline in such a way as to give you more stamina. A side effect of going BERSERK is that you will not be able to control your self beyond deciding where to go and who to KILL or MURDER. NOTE: Only PURE ranger's have the proper frame of mind to go BERSERK.

bodythrow

Fighting

No help entry found.

Minimum level: 0

bs

Standing

KILL starts a fight, and, hopefully, kills something.

Minimum level: 0

Help topics: BACKSTAB, BS, DISARM, KILL, MURDER, KICK

Full help

Syntax: backstab <character>
Syntax: disarm
Syntax: kick
Syntax: kill [<character>]
Syntax: murder <character>

KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way to start a fight, used by thieves. BS is a synonym for BACKSTAB. KILL without an option will kill the first creature in the room. MURDER is used to kill other player characters. There are restrictions of murdering someone that is at least 3/4 your level, and you will be flagged as a killer. You must murder a creature that is charmed by another character. You may only murder another player if both you and the victim are followers of one of the gods, and your god is different than your victim's god. MURDER is the ONLY way to start fighting another player, normal commands do not work on them. After you have started fighting another player, you may use any skill or spell. DISARM is an auxiliary fighting command to disarm your opponent. Similarly, KICK will inflict more damage during combat by kicking. In order to BACKSTAB, DISARM, or KICK successfully, you must practice the appropriate skill. NOTE: If you are a pure ROGUE and have "BACKSTAB" as an "auto" command, attempts at murdering will be initiated as a backstab. See EXPERIENCE, LEVEL, DEATH, DAMAGE, REARM, KNIFE, CORPSE.

cast

Fighting

Before you can cast a spell, you have to practice it.

Minimum level: 0

Full help

Syntax: cast [<percentage>] [']<spell>['] [<target>]

Before you can cast a spell, you have to practice it. The more you practice, the higher chance you have of success when casting. Casting spells costs mana. The mana cost decreases as your level increases. The <target> is optional. Many spells which need targets will use an appropriate default target, especially during combat. If the spell name is more than one word, then you must quote the spell name. Example: cast 'cure critic' frag. Quoting is optional for single-word spells. You can abbreviate the spell name. When you cast an offensive spell, the victim usually gets a saving throw. The effect of the spell is reduced or eliminated if the victim makes the saving throw successfully. Casting as a multi-class character casts at the level of the spells caster's class. (Example: 10th level Ranger and 8th level Illusionist would cast "Burning Hands" as a 8th level caster, not an 18th level caster) A defensive spell is limited to affecting only those with a level over 60% of the spell's level. This means the previous example would limit defensive spells to characters above 4th level. Spell strength may be reduced by the addition of a percentage in front of the spell name. This effectively reduces the level of the spell cast. Control of spell strength is not an exact science, so only expect it's accuracy to be within about twenty percent. See also, help on individual spell names, MANA, RCAST, MASS.

circle

Fighting

No help entry found.

Minimum level: 0

delete

Any state

QUIT leaves the game.

Minimum level: 0

Help topics: QUIT, DELETE

Full help

Syntax: QUIT
Syntax: DELETE <password>

QUIT leaves the game. When you re-enter the game you will be back in the same room. QUIT automatically does a SAVE, so you can safely leave the game with just one command. Nevertheless it's a good idea to SAVE before QUIT. If you get into the habit of using QUIT without SAVE, and then you play some other mud that doesn't save before quitting, you're going to regret it. DELETE will permanently remove you character from the game. you must include your correct password to verify that you wish to delete your character. See also NEWS, INFO, MERC, DIKU.

disarm

Fighting

KILL starts a fight, and, hopefully, kills something.

Minimum level: 0

Help topics: BACKSTAB, BS, DISARM, KILL, MURDER, KICK

Full help

Syntax: backstab <character>
Syntax: disarm
Syntax: kick
Syntax: kill [<character>]
Syntax: murder <character>

KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way to start a fight, used by thieves. BS is a synonym for BACKSTAB. KILL without an option will kill the first creature in the room. MURDER is used to kill other player characters. There are restrictions of murdering someone that is at least 3/4 your level, and you will be flagged as a killer. You must murder a creature that is charmed by another character. You may only murder another player if both you and the victim are followers of one of the gods, and your god is different than your victim's god. MURDER is the ONLY way to start fighting another player, normal commands do not work on them. After you have started fighting another player, you may use any skill or spell. DISARM is an auxiliary fighting command to disarm your opponent. Similarly, KICK will inflict more damage during combat by kicking. In order to BACKSTAB, DISARM, or KICK successfully, you must practice the appropriate skill. NOTE: If you are a pure ROGUE and have "BACKSTAB" as an "auto" command, attempts at murdering will be initiated as a backstab. See EXPERIENCE, LEVEL, DEATH, DAMAGE, REARM, KNIFE, CORPSE.

disguise

Resting

Assassins often need to get lost.

Minimum level: 0

Full help

Syntax: disguise <phrase>

Assassins often need to get lost. Using disguise, an Assassin can blend into the background. Example: >disguise A sign here reads 'WEST: Land of the Lost.' If someone looks in the room where the player who did this disguise is, they will see: The Crossroads of Chakkor The road splits into many different pathways here. A sign here reads 'WEST: Land of the Lost.' Use disguise with no arguments or STOP to discard a disguise. See DESCRIPTION, TITLE, SCORE, WHO, LOOK.

distract

Standing

Successfully distracting a character will make it easier to steal from or backstab the character.

Minimum level: 0

Full help

Syntax: distract <character>

Successfully distracting a character will make it easier to steal from or backstab the character. The distraction lasts for a short time, but can be accumulative. See also DIVERT, VOICE, ATTACK.

divert

Fighting

Divert shifts the attack on you to the named character or creature.

Minimum level: 0

Full help

Syntax: divert <name>

Divert shifts the attack on you to the named character or creature. <name> must either be someone in your group or someone of a higher overall level attacking the same target as you. This is essentially the exact opposite of rescue. See also DISTRACT, VOICE, RESCUE.

doorbash

Fighting

No help entry found.

Minimum level: 0

flee

Fighting

Once you start a fight, you can't just walk away from it.

Minimum level: 0

Help topics: FLEE, RESCUE

Full help

Syntax: flee
Syntax: rescue <character>

Once you start a fight, you can't just walk away from it. If the fight is not going well, you can attempt to FLEE, or another character can RESCUE you. (You can also RECALL, but this is less likely to work, and costs more experience points, then fleeing). If you lose your link during a fight, then your character will keep fighting, and will attempt to RECALL from time to time. Your chances of making the recall are reduced, and you will lose much more experience. In order to RESCUE successfully, you must practice the appropriate skill. See DIVERT, DISTRACT, RECALL, DEATH, CORPSE.

gouge

Fighting

No help entry found.

Minimum level: 0

kick

Fighting

KILL starts a fight, and, hopefully, kills something.

Minimum level: 0

Help topics: BACKSTAB, BS, DISARM, KILL, MURDER, KICK

Full help

Syntax: backstab <character>
Syntax: disarm
Syntax: kick
Syntax: kill [<character>]
Syntax: murder <character>

KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way to start a fight, used by thieves. BS is a synonym for BACKSTAB. KILL without an option will kill the first creature in the room. MURDER is used to kill other player characters. There are restrictions of murdering someone that is at least 3/4 your level, and you will be flagged as a killer. You must murder a creature that is charmed by another character. You may only murder another player if both you and the victim are followers of one of the gods, and your god is different than your victim's god. MURDER is the ONLY way to start fighting another player, normal commands do not work on them. After you have started fighting another player, you may use any skill or spell. DISARM is an auxiliary fighting command to disarm your opponent. Similarly, KICK will inflict more damage during combat by kicking. In order to BACKSTAB, DISARM, or KICK successfully, you must practice the appropriate skill. NOTE: If you are a pure ROGUE and have "BACKSTAB" as an "auto" command, attempts at murdering will be initiated as a backstab. See EXPERIENCE, LEVEL, DEATH, DAMAGE, REARM, KNIFE, CORPSE.

kill

Fighting

KILL starts a fight, and, hopefully, kills something.

Minimum level: 0

Help topics: BACKSTAB, BS, DISARM, KILL, MURDER, KICK

Full help

Syntax: backstab <character>
Syntax: disarm
Syntax: kick
Syntax: kill [<character>]
Syntax: murder <character>

KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way to start a fight, used by thieves. BS is a synonym for BACKSTAB. KILL without an option will kill the first creature in the room. MURDER is used to kill other player characters. There are restrictions of murdering someone that is at least 3/4 your level, and you will be flagged as a killer. You must murder a creature that is charmed by another character. You may only murder another player if both you and the victim are followers of one of the gods, and your god is different than your victim's god. MURDER is the ONLY way to start fighting another player, normal commands do not work on them. After you have started fighting another player, you may use any skill or spell. DISARM is an auxiliary fighting command to disarm your opponent. Similarly, KICK will inflict more damage during combat by kicking. In order to BACKSTAB, DISARM, or KICK successfully, you must practice the appropriate skill. NOTE: If you are a pure ROGUE and have "BACKSTAB" as an "auto" command, attempts at murdering will be initiated as a backstab. See EXPERIENCE, LEVEL, DEATH, DAMAGE, REARM, KNIFE, CORPSE.

knife

Fighting

Knife uses a piercing weapon to stab the target.

Minimum level: 0

Help topics: KNIFE, TWIST

Full help

Syntax: knife <target>

Knife uses a piercing weapon to stab the target. It enhances damage and allows you to attack for greater damage during combat. Higher skilled knifers will gain the ability to use a powerful knife with the TWIST skill. The ability to succeed with this advanced knife is based on the character's natural strength and dexterity. See also KICK.

mass

Fighting

Instead of there being separate spells for dealing out damage to ALL of your enemies and curing ALL of your party, there is the MASS command.

Minimum level: 0

Full help

Syntax: mass <spell name>

Instead of there being separate spells for dealing out damage to ALL of your enemies and curing ALL of your party, there is the MASS command. MASS casts a particular OFFENSIVE or DEFENSIVE spell on all of the appropriate players in the room. There are two versions of the MASS command: one for ILLUSIONISTS and one for CLERICS. The ILLUSIONISTic MASS command will only work with OFFENSIVE spells (like "magic missile") and the CLERICish MASS will only work with DEFENSIVE spells (like "cure critical"). MASS is much quicker than actually casting each spell on each of the appropriate characters/creatures, but it does cost a bit more mana. See also: CAST, RCAST

murde

Fighting

No help entry found.

Minimum level: 5

murder

Fighting

KILL starts a fight, and, hopefully, kills something.

Minimum level: 5

Help topics: BACKSTAB, BS, DISARM, KILL, MURDER, KICK

Full help

Syntax: backstab <character>
Syntax: disarm
Syntax: kick
Syntax: kill [<character>]
Syntax: murder <character>

KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way to start a fight, used by thieves. BS is a synonym for BACKSTAB. KILL without an option will kill the first creature in the room. MURDER is used to kill other player characters. There are restrictions of murdering someone that is at least 3/4 your level, and you will be flagged as a killer. You must murder a creature that is charmed by another character. You may only murder another player if both you and the victim are followers of one of the gods, and your god is different than your victim's god. MURDER is the ONLY way to start fighting another player, normal commands do not work on them. After you have started fighting another player, you may use any skill or spell. DISARM is an auxiliary fighting command to disarm your opponent. Similarly, KICK will inflict more damage during combat by kicking. In order to BACKSTAB, DISARM, or KICK successfully, you must practice the appropriate skill. NOTE: If you are a pure ROGUE and have "BACKSTAB" as an "auto" command, attempts at murdering will be initiated as a backstab. See EXPERIENCE, LEVEL, DEATH, DAMAGE, REARM, KNIFE, CORPSE.

notice

Standing

This commands lists all the creatures in a room that can be searched out and found.

Minimum level: 0

Full help

Syntax: notice

This commands lists all the creatures in a room that can be searched out and found. It will find creatures that are hiding or disguised. It finds "someone" when there is an invisible creature. See also TRACK, HUNT, REARM.

peace

Any state

PEACE causes all characters in a room to stop fighting.

Minimum level: 0

Full help

Syntax: peace

PEACE causes all characters in a room to stop fighting.

rcast

Fighting

Elementalists can cast their spells at a range of one room away.

Minimum level: 0

Help topics: RCAST, RANGE CASTING

Full help

Syntax: cast <direction> <spell> <target>

Elementalists can cast their spells at a range of one room away. It does cost more mana to range cast than to simply cast. If you want to cast 'chill touch' to the north at the fido you would type: > rcast n 'chill touch' fido See also, help on individual spells, CAST, MANA, MASS.

recall

Fighting

RECALL prays to God for miraculous transportation from where you are Chakkor.

Minimum level: 0

Help topics: RECALL, /

Full help

Syntax: RECALL <set,reset>

RECALL prays to God for miraculous transportation from where you are Chakkor. '/' is a synonym for RECALL. If you RECALL during combat, you will lose experience (more than for fleeing), but only down to the amount required to obtain your current level. RECALL will have a chance of failing (again, more than for fleeing). RECALL doesn't work in certain God-forsaken rooms. Characters afflicted by a curse may not recall at all. A recall scroll is required to recall, but does not need to be recited. RECALL SET will change the destination of the recall to your current location. RECALL RESET will reset your recall room to your death room.

rescue

Fighting

Once you start a fight, you can't just walk away from it.

Minimum level: 0

Help topics: FLEE, RESCUE

Full help

Syntax: flee
Syntax: rescue <character>

Once you start a fight, you can't just walk away from it. If the fight is not going well, you can attempt to FLEE, or another character can RESCUE you. (You can also RECALL, but this is less likely to work, and costs more experience points, then fleeing). If you lose your link during a fight, then your character will keep fighting, and will attempt to RECALL from time to time. Your chances of making the recall are reduced, and you will lose much more experience. In order to RESCUE successfully, you must practice the appropriate skill. See DIVERT, DISTRACT, RECALL, DEATH, CORPSE.

shoot

Fighting

These skills allow you to SHOOT range weapons or THROW objects.

Minimum level: 0

Help topics: SHOOT, THROW

Full help

These skills allow you to SHOOT range weapons or THROW objects. In order to SHOOT you will need to learn the SHOOT skill, learn one of the RANGE skills, have a range weapon wielded, and have some ammo in your inventory. In order to THROW, you must have learned THROW and have a throwable item in your inventory or wielded. A wielded item will allow you to THROW quicker. Only certain types of weapons are throwable. You cannot SHOOT or THROW at something in the same room as you. SYNTAXES: > shoot <dir> <name> > throw <item> <dir> <name> EXAMPLE: > shoot north fido will cause you to shoot at a fido which is in range to the North. > shoot e 5.fido will shoot the fifth fido visible to the East. > throw knife west drunk will throw a knife at the drunk to the West. See also RANGE WEAPONS, RANGE, KILL, DAMAGE, EXPERIENCE, RCAST.

slay

Any state

SLAY kills a character in cold blood, no saving throw.

Minimum level: 0

Full help

Syntax: slay <character>

SLAY kills a character in cold blood, no saving throw. SLAY bypasses auto actions such as AUTOLOOT and AUTOSAC.

snatch

Resting

Snatching an object lets you get it from off the ground without being seen.

Minimum level: 0

Full help

Syntax: snatch <object>

Snatching an object lets you get it from off the ground without being seen. If successful, no-one will be told that you have secretly purloined the item. See also STEAL, LOOK, PEEK.

suicide

Any state

The suicide command will let you kill your own character.

Minimum level: 0

Full help

Syntax: SUICIDE <password>

The suicide command will let you kill your own character. This will not cost any experience, but it does cause you to die. This is useful if you are caught in a room that is impossible to leave. After committing suicide, the player is suggested to visit the morgue to retrieve your items from your corpse. See also DEATH, EXPERIENCE, LEVEL, FLEE, RECALL, WIMPY, CONFIG, KILLER, CORPSE, DAMAGE, DYING.

throw

Fighting

These skills allow you to SHOOT range weapons or THROW objects.

Minimum level: 0

Help topics: SHOOT, THROW

Full help

These skills allow you to SHOOT range weapons or THROW objects. In order to SHOOT you will need to learn the SHOOT skill, learn one of the RANGE skills, have a range weapon wielded, and have some ammo in your inventory. In order to THROW, you must have learned THROW and have a throwable item in your inventory or wielded. A wielded item will allow you to THROW quicker. Only certain types of weapons are throwable. You cannot SHOOT or THROW at something in the same room as you. SYNTAXES: > shoot <dir> <name> > throw <item> <dir> <name> EXAMPLE: > shoot north fido will cause you to shoot at a fido which is in range to the North. > shoot e 5.fido will shoot the fifth fido visible to the East. > throw knife west drunk will throw a knife at the drunk to the West. See also RANGE WEAPONS, RANGE, KILL, DAMAGE, EXPERIENCE, RCAST.

track

Standing

This command allows the player to see who has recently left a room by the tracks left in the ground, and which way they left.

Minimum level: 0

Full help

Syntax: track

This command allows the player to see who has recently left a room by the tracks left in the ground, and which way they left. The tracks are shown from top to bottom in order of oldest to newest. See also HUNT, NOTICE, CLEAR PATH.

trip

Fighting

No help entry found.

Minimum level: 0

Communication

beep

Sleeping

The beep command rings the VT102 bell on everyone in the room.

Minimum level: 0

Full help

Syntax: BEEP [<name>]

The beep command rings the VT102 bell on everyone in the room. With a name specified, it beeps the player. indcommo

bug

Any state

These commands will take your message and record it into a file as feedback to the mud implementors.

Minimum level: 0

Help topics: BUG, IDEA, TYPO

Full help

Syntax: bug <message>
Syntax: idea <message>
Syntax: typo <message>

These commands will take your message and record it into a file as feedback to the mud implementors. Feel free to use these commands as often as you like, but we would appreciate if you check to see that what you're saying hasn't already been done. A fixed bug does not need a write-up for it.

chat

Sleeping

CHAT will allow the player to talk to everyone in the game that is of the same race as the speaker.

Minimum level: 0

Full help

Syntax: chat <statement>

CHAT will allow the player to talk to everyone in the game that is of the same race as the speaker. Only those of the same race will hear your chats. This command becomes active after the 3rd level. It can be turned on or off by using the CONFIG command. See also CONFIG. groupcommo

emote

Resting

EMOTE is used to express emotions or actions.

Minimum level: 0

Help topics: EMOTE, POSE

Full help

Syntax: emote <action>
Syntax: pose

EMOTE is used to express emotions or actions. Besides EMOTE, there are several dozen built-in social commands, such as CACKLE, HUG, and THANK. EMOTE will only be understood by someone that can understand your race's language. It does not matter which language the character is speaking. POSE is a variant of EMOTE. It performs a random action, based on the character's statistics. See also LANGUAGE, SHOUT, TELL, SPEAK.

godtalk

Sleeping

No help entry found.

Minimum level: 0

gtell

Any state

All of these commands send messages to other players.

Minimum level: 0

Help topics: GTELL, ;, REPLY, SAY, TELL, ETELL

Full help

Syntax: gtell <message>
Syntax: say <message>
Syntax: tell <character> <message>
Syntax: etell <character> <message>

All of these commands send messages to other players. GTELL sends a message to all of the characters in your group, wherever they are, even if they are sleeping or stunned or dying. ';' is a synonym for GTELL. SAY sends a message to all awake players in your room. The single quote ''' is a synonym for SAY. TELL sends a message to one awake player anywhere in the world. REPLY sends a message to the last player who sent you a TELL. REPLY will work even if you can't see the player, and without revealing their identity. This is handy for talking to invisible or switched immortal players. All of these commands depend on the fact that the speaker is talking in a language that the listener can understand. ETELL can be used in an emergency. It acts the same as TELL, and ignores languages altogether. ETELL subtracts 1% of the experience of the character. See also LANGUAGE, SPEAK, SHOUT, EMOTE.

idea

Any state

These commands will take your message and record it into a file as feedback to the mud implementors.

Minimum level: 0

Help topics: BUG, IDEA, TYPO

Full help

Syntax: bug <message>
Syntax: idea <message>
Syntax: typo <message>

These commands will take your message and record it into a file as feedback to the mud implementors. Feel free to use these commands as often as you like, but we would appreciate if you check to see that what you're saying hasn't already been done. A fixed bug does not need a write-up for it.

immclantalk

Any state

No help entry found.

Minimum level: 0

immtalk

Sleeping

No help entry found.

Minimum level: 0

invoke

Sleeping

No help entry found.

Minimum level: 0

newchat

Sleeping

NEWCHAT allows new players to pose questions to experienced players and administrators.

Minimum level: 0

Help topics: NEWCHAT, NEWTALK, NEWBIECHAT, NEWBIETALK

Full help

Syntax: newchat <statement>

NEWCHAT allows new players to pose questions to experienced players and administrators. NEWCHAT can be heard by the following people: - All 0x reincarnate characters - All level 90+ (Knight) characters - All clan founders and leaders - All game administrators (Level 96 and up) It can be turned on or off using the CONFIG command. NEWCHAT is NOT for getting attention of immortals, nor is it a medium to get attention for any other matter. Profanity on NEWCHAT is strictly prohibited. Any discussion about clans is also strictly prohibited. You can expect to be jailed for using NEWCHAT in this manner. See also HELP CONFIG. groupcommo

note

Any state

NOTE LIST lists notes in the current topic which you can read.

Minimum level: 0

Full help

Syntax: note list [<key>] Syntax: note clear
Syntax: note [read] <number> Syntax: note show
Syntax: note [read] all Syntax: note post [<topic#>]
Syntax: note remove <number> Syntax: note
Syntax: note subject <string> Syntax: note erase <number>
Syntax: note to <to-list> Syntax: note delete <number>
Syntax: note topic [<topic#>] Syntax: note reply <number>

NOTE LIST lists notes in the current topic which you can read. If a numerical <key> is specified then the last #key day's notes are listed ("note list 5" shows all notes that were left in the past five days). If a string <key> is specified then messages with "key" in the subject or to-list will be listed. If the string <key> is "new" then all of the notes that have been posted since you last logged off will be listed. If you specify "note list unread" it will show you how many unread notes you have under each topic. NOTE READ reads one or all notes. It is the default option (meaning that a simple "note 5" will show you note #5, just like "note read 5" would do). NOTE SUBJECT sets the subject line of a new note. NOTE TO sets the list of recipients. The recipient ALL means all players that can access the current topic, and the recipient IMMORTAL means all immortals. NOTE WRITE puts you into edit mode, where you can easily enter your note with use of some simple editor commands: /? - help /s - save /l - list /c - clear NOTE SHOW shows your note in progress; NOTE CLEAR starts over. NOTE POST posts your note for reading in the current topic. Posting is not automatic. If you specify a <topic#> for POST, the note will go to the specified topic. NOTE REMOVE removes you from the to-list if you are a recipient. NOTE DELETE or ERASE removes the entire note if you are the sender. NOTE TOPIC will list all of the note topics available to you. If a <topic#> is specified, then that topic will become the current topic for you. The topic is always reset to 0 when you enter the game. NOTE REPLY will set up the "subject" and "to" portions of a note to reply to the given numbered note (a reply goes to the sender and all recipients). Notes will be deleted after they are two weeks old. NOTE NEXT will show you the next note in the current topic. NOTE UNREAD will show you the next note that you haven't yet read. If you've read all the notes in the current topic, it will cycle through the topics, searching for a note that you haven't read yet.

plan

Sleeping

PLAN will allow the player to talk to everyone that is the follower of the same god.

Minimum level: 0

Full help

Syntax: plan <statement>

PLAN will allow the player to talk to everyone that is the follower of the same god. This command ignores all rules regarding languages. The player must be a follower of one of the gods to use this channel. Though Mortal Realms does not pretend to be a full role-playing game, it is nonetheless encouraged for players to use the PLAN channel as a means of playing the personality of their character. Only devoutly religious characters, characters devoted to the causes of their God, would become a follower. Therefore followers are asked to act accordingly while speaking on this channel. groupcommo

pose

Resting

EMOTE is used to express emotions or actions.

Minimum level: 0

Help topics: EMOTE, POSE

Full help

Syntax: emote <action>
Syntax: pose

EMOTE is used to express emotions or actions. Besides EMOTE, there are several dozen built-in social commands, such as CACKLE, HUG, and THANK. EMOTE will only be understood by someone that can understand your race's language. It does not matter which language the character is speaking. POSE is a variant of EMOTE. It performs a random action, based on the character's statistics. See also LANGUAGE, SHOUT, TELL, SPEAK.

reign

Sleeping

No help entry found.

Minimum level: 0

reply

Any state

All of these commands send messages to other players.

Minimum level: 0

Help topics: GTELL, ;, REPLY, SAY, TELL, ETELL

Full help

Syntax: gtell <message>
Syntax: say <message>
Syntax: tell <character> <message>
Syntax: etell <character> <message>

All of these commands send messages to other players. GTELL sends a message to all of the characters in your group, wherever they are, even if they are sleeping or stunned or dying. ';' is a synonym for GTELL. SAY sends a message to all awake players in your room. The single quote ''' is a synonym for SAY. TELL sends a message to one awake player anywhere in the world. REPLY sends a message to the last player who sent you a TELL. REPLY will work even if you can't see the player, and without revealing their identity. This is handy for talking to invisible or switched immortal players. All of these commands depend on the fact that the speaker is talking in a language that the listener can understand. ETELL can be used in an emergency. It acts the same as TELL, and ignores languages altogether. ETELL subtracts 1% of the experience of the character. See also LANGUAGE, SPEAK, SHOUT, EMOTE.

replylock

Any state

No help entry found.

Minimum level: 0

say

Resting

All of these commands send messages to other players.

Minimum level: 0

Help topics: GTELL, ;, REPLY, SAY, TELL, ETELL

Full help

Syntax: gtell <message>
Syntax: say <message>
Syntax: tell <character> <message>
Syntax: etell <character> <message>

All of these commands send messages to other players. GTELL sends a message to all of the characters in your group, wherever they are, even if they are sleeping or stunned or dying. ';' is a synonym for GTELL. SAY sends a message to all awake players in your room. The single quote ''' is a synonym for SAY. TELL sends a message to one awake player anywhere in the world. REPLY sends a message to the last player who sent you a TELL. REPLY will work even if you can't see the player, and without revealing their identity. This is handy for talking to invisible or switched immortal players. All of these commands depend on the fact that the speaker is talking in a language that the listener can understand. ETELL can be used in an emergency. It acts the same as TELL, and ignores languages altogether. ETELL subtracts 1% of the experience of the character. See also LANGUAGE, SPEAK, SHOUT, EMOTE.

shout

Resting

SHOUT sends a message to all awake players in your area.

Minimum level: 3

Full help

Syntax: shout <message>

SHOUT sends a message to all awake players in your area. To curb excessive shouting, SHOUT imposes a three-second delay on the shouter. SHOUT will only be heard by someone that understands the language that you are speaking. groupcommo

sing

Resting

SING will allow you to sing a song.

Minimum level: 0

Help topics: SING, SINGCOMMO

Full help

Syntax: sing <lyrics>

SING will allow you to sing a song. It's pretty similar to the SAY command (all language rules apply), but with SING the message is announced as if the words were sung. See also SAY. roomcommo

socials

Any state

AREAS shows you all the areas in the game, with the author's name and the suggested levels.

Minimum level: 0

Help topics: AREAS, COMMANDS, SOCIALS

Full help

Syntax: areas [<name>]
Syntax: commands
Syntax: socials

AREAS shows you all the areas in the game, with the author's name and the suggested levels. The levels shown are not exact, so regard with caution. Including an area name will give some statistics of the area in question. A identifiable amount of characters must be made, along with any extra words like 'the'. Example: 'AREAS THE SUN' would give stats on the area 'The Sun Dome'. COMMANDS shows you all the (non-social) commands available to you. SOCIALS shows you all the social commands available to you. See also SKILLS, PRACTICE, SCORE.

talk

Any state

This command sends a message out to all the people tuned into the channel you have selected.

Minimum level: 0

Full help

Syntax: talk <string>

This command sends a message out to all the people tuned into the channel you have selected. You must select your channel through the CHANNEL command. This command can be shortened by using just a ':' for the command name, followed by the text you wish to send. channel

tell

Any state

All of these commands send messages to other players.

Minimum level: 0

Help topics: GTELL, ;, REPLY, SAY, TELL, ETELL

Full help

Syntax: gtell <message>
Syntax: say <message>
Syntax: tell <character> <message>
Syntax: etell <character> <message>

All of these commands send messages to other players. GTELL sends a message to all of the characters in your group, wherever they are, even if they are sleeping or stunned or dying. ';' is a synonym for GTELL. SAY sends a message to all awake players in your room. The single quote ''' is a synonym for SAY. TELL sends a message to one awake player anywhere in the world. REPLY sends a message to the last player who sent you a TELL. REPLY will work even if you can't see the player, and without revealing their identity. This is handy for talking to invisible or switched immortal players. All of these commands depend on the fact that the speaker is talking in a language that the listener can understand. ETELL can be used in an emergency. It acts the same as TELL, and ignores languages altogether. ETELL subtracts 1% of the experience of the character. See also LANGUAGE, SPEAK, SHOUT, EMOTE.

typo

Any state

These commands will take your message and record it into a file as feedback to the mud implementors.

Minimum level: 0

Help topics: BUG, IDEA, TYPO

Full help

Syntax: bug <message>
Syntax: idea <message>
Syntax: typo <message>

These commands will take your message and record it into a file as feedback to the mud implementors. Feel free to use these commands as often as you like, but we would appreciate if you check to see that what you're saying hasn't already been done. A fixed bug does not need a write-up for it.

voice

Resting

Voice let's you mimic the voice of someone else.

Minimum level: 0

Full help

Syntax: voice <name> <message>

Voice let's you mimic the voice of someone else. EXAMPLE: > voice fido I hate being killed by players. will produce: Fido says, 'I hate being killed by players.' Some players will not be fooled. See EMOTE, SAY, DISTRACT, VENTRILOQUATE.

Configuration

auto

Any state

The AUTO command automates combat in several ways.

Minimum level: 0

Full help

Syntax: AUTO [off] [quick] [auto] [<skill/spell name>]

The AUTO command automates combat in several ways. AUTO will execute a command continually until you run out of mana or movement for a particular skill. AUTO can always be interrupted by typing in a new command. The WIMPY command will always override an automatic command. AUTO will always start when a player starts combat. AUTO OFF - turns off the automatic system. AUTO AUTO - turns on the basic automatic system. AUTO QUICK - turns on the advanced automatic system. The QUICK mode modifies normal combat, by allowing double speed skills or spells, at the cost of losing normal attacks. This is a very good system for spell casters.

chattoggle

Any state

No help entry found.

Minimum level: 0

color

Any state

The color command both turns on and changes the color fields of the different parts of the display.

Minimum level: 0

Full help

Syntax: COLOR [on] [off]
Syntax: COLOR [<field number> <foreground color> <background color>]
Syntax: COLOR [reset]

The color command both turns on and changes the color fields of the different parts of the display. To turn on the color functions, the terminal must support ANSI colors, and be in VT102 mode. The vt102 functions must also be activated. COLOR ON turns on the color modes. COLOR OFF turns them off. COLOR RESET will return the colors to defaults. COLOR by itself will list the various colors for each field. It will also display the lines in the color that is listed for that field. COLOR <field number> <foreground color> <background color> will change individual colors. The <field number> is a number that specifies some part of the screen. The <color> is the value for the color that you would like the <field number> to change to.

config

Any state

This command configures some of your character behavior.

Minimum level: 0

Full help

Syntax: config

This command configures some of your character behavior. Once you enter into the configuration mode, done by typing "config", you will not be able to type in any other commands until you issue the EXIT option. This command is VERY helpful for customizing the way you interface with the game. There are several options for customization. The options are: AUTOEXIT You automatically see exits and doors. AUTOLOOT You automatically loot corpses. AUTOSAC You automatically sacrifice corpses. BLANK You have a blank line between output lines. BRIEF You see brief descriptions only. COMBINE You see object lists in combined format. TELNETGA You receive a telnet GA sequence. DAMAGE You see the status of creatures when they are hit. SPLIT You automatically split gold from an autoloot, if in group. PAGER Your screen will be paused on long pages. (based on VT102 height) TACT Switches between the tactical mode and the prompt mode. REPEAT Returns what you have typed to the screen, so you won't miss it. PEEK You automatically see inventories. (Rogues only) EXP The Experience display on the stats changes to required for level. EXTERNAL Allows MrTerm to display or use downloadable files. METER Displays a download meter for percent complete of files. CASTLES Toggles whether or not you can see and use castle exits BATTLE Toggles whether you listen to battle info or not VICTIM Toggles whether you see a list of kills when using 'finger' CHAT Toggles whether or not you see chats. NEWCHAT Toggles whether or not you see newbie chatter. A special feature, getting only gold from a kill, is set up by turning AUTOLOOT off and turning SPLIT on. Several special modes may be set up: such as COLOR ON, but CONFIG -TACT.This would use the color display, but use the prompt method of play. The pager height is determined by the VT height, even if VT is off. See also SPAM. (-) Return confi2 info01

configb

Any state

No help entry found.

Minimum level: 0

description

Any state

The DESCRIPTION command puts you into an editor to edit your long character description (what people see when they look at you).

Minimum level: 0

Full help

Syntax: description

The DESCRIPTION command puts you into an editor to edit your long character description (what people see when they look at you).

email

Any state

This command changes the email address listed in the FINGER command.

Minimum level: 0

Help topics: EMAIL, MAIL

Full help

Syntax: EMAIL <your email address>

This command changes the email address listed in the FINGER command. Please enter your complete email address. For the automated mailer function in the MR WHO Web Page, please enter only one valid address. We respectfully ask all players to record a proper email address. For any email that needs to be sent to the player. example: email david@ohm.ee.utulsa.edu

html

Any state

This command allows the MR web page to automatically link in your home page to the MR WHO Web Page.

Minimum level: 0

Full help

Syntax: HTML <your html home page>

This command allows the MR web page to automatically link in your home page to the MR WHO Web Page. Simply enter your basic address. This information will be included at the end of your name in the Web WHO. And will provide an immediate link for those looking at the WHO Page. This information is not checked for validity, so change at your discretion. To remove your page from the listing, simply enter an address of '.' . example: html www.cs.purdue.edu/people/tilljm

mail

Any state

This command changes the email address listed in the FINGER command.

Minimum level: 0

Help topics: EMAIL, MAIL

Full help

Syntax: EMAIL <your email address>

This command changes the email address listed in the FINGER command. Please enter your complete email address. For the automated mailer function in the MR WHO Web Page, please enter only one valid address. We respectfully ask all players to record a proper email address. For any email that needs to be sent to the player. example: email david@ohm.ee.utulsa.edu

password

Any state

PASSWORD changes your character's password.

Minimum level: 0

Full help

Syntax: password <old-password> <new-password> <new-password>

PASSWORD changes your character's password. The first argument must be your old password. The second argument is your new password. The PASSWORD command is protected against being snooped or logged. The new password must be typed twice to verify it's integrity. A valid password has at least 5 characters. These characters may only be numbers or letters, although the letters are case sensitive. At least one character in the password must be a number.

prompt

Any state

No help entry found.

Minimum level: 0

repeat

Any state

The REPEAT command will simply type in the input string for you the amount of times specified by the amount variable.

Minimum level: 0

Full help

Syntax: REPEAT <amount> <command string>
Syntax: <amount> <command string>

The REPEAT command will simply type in the input string for you the amount of times specified by the amount variable. This command is limited by the space in the input buffer, which is slightly over 1200 characters. Also the command is limited by 2 to 40 repeats. The REPEAT command need not be typed out, since all command lines that start with numbers are by default considered a repeat command. example: repeat 10 buy recall or example: 10 buy recall Both of these would buy 10 recall scrolls, one at a time. See also: NUMBER, ALIAS, INTERP, CONTINUOUS.

tactical

Any state

The tactical command allows you to bring up a drop down list of mobiles that are in the room, with a number specifying the hit/hit_max ratio in 10% increments, with 'F' being Full.

Minimum level: 0

Full help

The tactical command allows you to bring up a drop down list of mobiles that are in the room, with a number specifying the hit/hit_max ratio in 10% increments, with 'F' being Full. The Bold names are those in your group. There are numbers between the status and name further discussed in Combat Mode. The tactical display also includes the top stat bar to optimize it's performance. This means we have added a few more features to it. The first is a game clock, which relates time in the realm. The second is a single letter for your current speed. A larger display should not change transmission rate, so use the largest you can stand. The TACTICAL command allows you to change the size of the tactical map, with the value '1' turning off the Tactical display. The maximum size of the tactical depends on your terminal display size. The absolute maximum is 19. (A) The Compass (B) The Combat Mode (C) The Index Values (D) TOP/BOTTOM modifiers (E) Future Additions compass tact03 tact04 tact05 tact02 interface00

terminal

Any state

No help entry found.

Minimum level: 0

title

Any state

Sets your title to a given string.

Minimum level: 0

Full help

Syntax: title <string>

Sets your title to a given string. The game supplies a title when your character is created and when you advance a level. You can use TITLE to set your title to something else. See also DESCRIPTION, WHO, WHERE, VT102.

General

advance

Any state

ADVANCE sets a character's level to the specified value.

Minimum level: 0

Full help

Syntax: advance <character> <level>

ADVANCE sets a character's level to the specified value. It is the only way to create new immortal characters within the game. ADVANCE may also be used to demote characters.

allow

Any state

BAN <site> prohibits players from that site from logging in.

Minimum level: 0

Help topics: ALLOW, BAN

Full help

Syntax: allow <site>
Syntax: ban <site>
Syntax: ban

BAN <site> prohibits players from that site from logging in. BAN with no arguments lists the banned sites. ALLOW <site> removes a site from the ban list. The site ban test works by suffix comparison, so if you ban 'foo.edu', all sites within 'foo.edu' are banned as well. Site bans are not saved; every time the server is rebooted, the site ban list is cleared.

arrest

Any state

No help entry found.

Minimum level: 0

aset

Any state

No help entry found.

Minimum level: 0

astat

Any state

No help entry found.

Minimum level: 0

at

Any state

AT executes the given command (which may have arguments) at the given location.

Minimum level: 0

Full help

Syntax: at <location> <command>

AT executes the given command (which may have arguments) at the given location. The location may be specified as a vnum, as the name of a mobile, or as the name of an object. AT works by temporarily moving you to that location, executing the command, and then moving you back (if the command didn't change your location).

bamfin

Any state

The standard messages for GOTO are 'arrives in a swirling mist' and 'leaves in a swirling mist'.

Minimum level: 0

Help topics: BAMFIN, BAMFOUT

Full help

Syntax: bamfin <message>
Syntax: bamfout <message>

The standard messages for GOTO are 'arrives in a swirling mist' and 'leaves in a swirling mist'. You can replace these messages with messages of your own choosing using the BAMFIN and BAMFOUT commands.

bamfout

Any state

The standard messages for GOTO are 'arrives in a swirling mist' and 'leaves in a swirling mist'.

Minimum level: 0

Help topics: BAMFIN, BAMFOUT

Full help

Syntax: bamfin <message>
Syntax: bamfout <message>

The standard messages for GOTO are 'arrives in a swirling mist' and 'leaves in a swirling mist'. You can replace these messages with messages of your own choosing using the BAMFIN and BAMFOUT commands.

banish

Any state

This spell will banish the target to some random location in the area.

Minimum level: 0

Full help

Syntax: cast banish <target>

This spell will banish the target to some random location in the area. There is a small chance that when the spell fails, it will teleport the caster instead.

bank

Resting

No help entry found.

Minimum level: 0

bounty

Resting

No help entry found.

Minimum level: 0

clear

Standing

This command clears a path in the desired direction.

Minimum level: 0

Help topics: CLEAR, PATH, CLEAR PATH

Full help

Syntax: clear

This command clears a path in the desired direction. See also BLOCK AREA.

connect

Any state

No help entry found.

Minimum level: 0

copyover

Any state

No help entry found.

Minimum level: 0

cpu

Any state

No help entry found.

Minimum level: 0

create

Any state

No help entry found.

Minimum level: 0

death

Resting

The DEATH command sets where you will go when you die.

Minimum level: 0

Full help

Syntax: DEATH

The DEATH command sets where you will go when you die. The DEATH command can only be done at specific locations, depending on which god you follow, if any. The room will say "You feel safe here" when you may set your DEATH room. All that is necessary is to type the word 'DEATH' in the desired room. If you use the RECALL RESET command, your recall room will be set to your DEATH room. See also DYING.

decline

Resting

This declines access to someone requesting entry into your channel.

Minimum level: 0

Full help

Syntax: decline <player name>

This declines access to someone requesting entry into your channel. Anyone that is already a channel member may decline access to another. Decline may also be used to remove a player from the channel group. Channels are assumed to be self regulated. channel

delcastle

Any state

No help entry found.

Minimum level: 0

deny

Any state

DENY denies access to a particular player and throws them out of the game.

Minimum level: 0

Help topics: DENY, DISCONNECT, FREEZE

Full help

Syntax: deny <character>
Syntax: disconnect <character>
Syntax: freeze <character>

DENY denies access to a particular player and throws them out of the game. DENY is permanent (persists across reboots) and is not undoable from within the game. Only someone with access to the player files directory may repeal a DENY by editing the appropriate player file. DISCONNECT <character> immediately disconnects that character. FREEZE <character> is a toggle which prevents a character from issuing any commands at all.

destroyclan

Resting

No help entry found.

Minimum level: 0

disconnect

Any state

DENY denies access to a particular player and throws them out of the game.

Minimum level: 0

Help topics: DENY, DISCONNECT, FREEZE

Full help

Syntax: deny <character>
Syntax: disconnect <character>
Syntax: freeze <character>

DENY denies access to a particular player and throws them out of the game. DENY is permanent (persists across reboots) and is not undoable from within the game. Only someone with access to the player files directory may repeal a DENY by editing the appropriate player file. DISCONNECT <character> immediately disconnects that character. FREEZE <character> is a toggle which prevents a character from issuing any commands at all.

dog

Any state

No help entry found.

Minimum level: 0

doorset

Any state

No help entry found.

Minimum level: 0

download

Any state

No help entry found.

Minimum level: 0

dump

Any state

No help entry found.

Minimum level: 0

echo

Any state

ECHO sends a message to all players in the game, without any prefix indicating who sent it.

Minimum level: 0

Help topics: ECHO, RECHO

Full help

Syntax: echo <message>
Syntax: recho <message>

ECHO sends a message to all players in the game, without any prefix indicating who sent it. RECHO sends a message to all players in your room, without any prefix indicating who sent it.

etell

Any state

All of these commands send messages to other players.

Minimum level: 0

Help topics: GTELL, ;, REPLY, SAY, TELL, ETELL

Full help

Syntax: gtell <message>
Syntax: say <message>
Syntax: tell <character> <message>
Syntax: etell <character> <message>

All of these commands send messages to other players. GTELL sends a message to all of the characters in your group, wherever they are, even if they are sleeping or stunned or dying. ';' is a synonym for GTELL. SAY sends a message to all awake players in your room. The single quote ''' is a synonym for SAY. TELL sends a message to one awake player anywhere in the world. REPLY sends a message to the last player who sent you a TELL. REPLY will work even if you can't see the player, and without revealing their identity. This is handy for talking to invisible or switched immortal players. All of these commands depend on the fact that the speaker is talking in a language that the listener can understand. ETELL can be used in an emergency. It acts the same as TELL, and ignores languages altogether. ETELL subtracts 1% of the experience of the character. See also LANGUAGE, SPEAK, SHOUT, EMOTE.

external

Any state

No help entry found.

Minimum level: 0

fixpass

Any state

No help entry found.

Minimum level: 0

fixvnum

Sleeping

No help entry found.

Minimum level: 0

force

Any state

FORCE forces one character to execute a command.

Minimum level: 0

Full help

Syntax: force <character> <command>
Syntax: force all <command>

FORCE forces one character to execute a command. FORCE 'all' forces all player characters to execute a command. This is typically used for 'force all save'.

forceren

Any state

No help entry found.

Minimum level: 0

forcerent

Any state

No help entry found.

Minimum level: 0

freeze

Any state

DENY denies access to a particular player and throws them out of the game.

Minimum level: 0

Help topics: DENY, DISCONNECT, FREEZE

Full help

Syntax: deny <character>
Syntax: disconnect <character>
Syntax: freeze <character>

DENY denies access to a particular player and throws them out of the game. DENY is permanent (persists across reboots) and is not undoable from within the game. Only someone with access to the player files directory may repeal a DENY by editing the appropriate player file. DISCONNECT <character> immediately disconnects that character. FREEZE <character> is a toggle which prevents a character from issuing any commands at all.

giveprac

Any state

No help entry found.

Minimum level: 0

glance

Resting

The glance skill enables you to look at someone without them seeing that you have looked at them.

Minimum level: 0

Full help

Syntax: glance <player>

The glance skill enables you to look at someone without them seeing that you have looked at them. It applies only to looking at players.

gohome

Resting

No help entry found.

Minimum level: 0

goto

Any state

GOTO takes you to a location.

Minimum level: 0

Full help

Syntax: goto <location>

GOTO takes you to a location. The location may be specified as a vnum, as the name of a mobile, or as the name of an object. You may not GOTO a room if it is PRIVATE and has two (or more) characters already present, or if it is SOLITARY and has one (or more) characters already present.

grant

Resting

This grants access to someone requesting entry into your channel.

Minimum level: 0

Full help

Syntax: grant <player name>

This grants access to someone requesting entry into your channel. Anyone that is already a channel member may grant access to another. Channels are assumed to be self regulated. channel

heal

Any state

These spells cure damage on the target character.

Minimum level: 10

Help topics: CURE LIGHT, CURE SERIOUS, CURE CRITICAL, HEAL

Full help

Syntax: cast 'cure light' <character>
Syntax: cast 'cure serious' <character>
Syntax: cast 'cure critical' <character>
Syntax: cast 'heal' <character>

These spells cure damage on the target character. The higher-level spells heal more damage. Their effects increase minimally with level.

hearlog

Any state

No help entry found.

Minimum level: 0

hedit

Any state

No help entry found.

Minimum level: 0

hide

Resting

If you successfully HIDE, then other characters can't see you.

Minimum level: 0

Help topics: HIDE, SNEAK, VISIBLE, STOP

Full help

Syntax: HIDE
Syntax: SNEAK
Syntax: VISIBLE

If you successfully HIDE, then other characters can't see you. If you successfully SNEAK, then you can move in and out of rooms without being noticed. In order to HIDE or SNEAK successfully, you must practice the appropriate skill. VISIBLE and STOP cancel your hiding and sneaking, as well as any invisibility, hunting, disguising, or path clearing. See also STEALTH, PICK, STEAL, HUNT, INVISIBILITY.

holylight

Any state

HOLYLIGHT is a toggle that allows you to see (almost) every character and mobile in the game.

Minimum level: 0

Help topics: HOLYLIGHT, INVIS

Full help

Syntax: holylight
Syntax: invis

HOLYLIGHT is a toggle that allows you to see (almost) every character and mobile in the game. With holy light, you can see what's in the game more easily. Without holy light, you can see what mortal players see. INVIS is a toggle which makes you completely invisible to all player characters of lower level than you, and to all mobiles. HOLYLIGHT will not allow you to see immortal INVIS characters who are higher level than you.

hunt

Standing

This allows the player to hunt down creatures that flee away during combat.

Minimum level: 0

Full help

Syntax: hunt

This allows the player to hunt down creatures that flee away during combat. The skill only works if it is the last creature to be fought in a battle. This command may be terminated by using the STOP command. See also TRACK, NOTICE, REARM, STOP.

instaroom

Any state

No help entry found.

Minimum level: 0

instazone

Any state

No help entry found.

Minimum level: 0

invis

Any state

HOLYLIGHT is a toggle that allows you to see (almost) every character and mobile in the game.

Minimum level: 0

Help topics: HOLYLIGHT, INVIS

Full help

Syntax: holylight
Syntax: invis

HOLYLIGHT is a toggle that allows you to see (almost) every character and mobile in the game. With holy light, you can see what's in the game more easily. Without holy light, you can see what mortal players see. INVIS is a toggle which makes you completely invisible to all player characters of lower level than you, and to all mobiles. HOLYLIGHT will not allow you to see immortal INVIS characters who are higher level than you.

key

Any state

No help entry found.

Minimum level: 0

know

Resting

No help entry found.

Minimum level: 0

listen

Any state

No help entry found.

Minimum level: 0

llog

Any state

No help entry found.

Minimum level: 0

lookup

Any state

No help entry found.

Minimum level: 0

makeclan

Resting

No help entry found.

Minimum level: 50

makeflash

Standing

No help entry found.

Minimum level: 0

makepoison

Standing

No help entry found.

Minimum level: 33

massign

Resting

No help entry found.

Minimum level: 0

maze

Any state

No help entry found.

Minimum level: 0

mcreate

Resting

No help entry found.

Minimum level: 0

mdelete

Resting

No help entry found.

Minimum level: 0

medit

Any state

No help entry found.

Minimum level: 0

mfind

Any state

MFIND finds all mobile types with a particular name.

Minimum level: 0

Help topics: MFIND, OFIND

Full help

Syntax: mfind <name>
Syntax: ofind <name>

MFIND finds all mobile types with a particular name. OFIND finds all object types with a particular name.

mlist

Any state

No help entry found.

Minimum level: 0

mload

Any state

MLOAD loads a mobile given its vnum (virtual number).

Minimum level: 0

Help topics: MLOAD, OLOAD

Full help

Syntax: mload <vnum>
Syntax: oload <vnum>
Syntax: oload <vnum> <level>

MLOAD loads a mobile given its vnum (virtual number). The vnum's are just the #NNNN numbers that appear in world.obj. OLOAD loads an object given its vnum. It takes an optional parameter for the level of the object to be loaded.

mpedit

Any state

No help entry found.

Minimum level: 0

mpjunkperson

Any state

No help entry found.

Minimum level: 0

mprogram

Any state

No help entry found.

Minimum level: 0

mset

Any state

No help entry found.

Minimum level: 0

notell

Any state

NOEMOTE, NOTELL, and SILENCE are used to muffle other characters, by preventing them from emoting, telling, and using channels, respectively.

Minimum level: 0

Help topics: NOEMOTE, NOTELL, SILENCE

Full help

Syntax: noemote <character>
Syntax: notell <character>
Syntax: silence <character>

NOEMOTE, NOTELL, and SILENCE are used to muffle other characters, by preventing them from emoting, telling, and using channels, respectively. Characters who are no'telled will also not receive those forms of communication.

oassign

Resting

No help entry found.

Minimum level: 0

objectdump

Any state

No help entry found.

Minimum level: 0

ocreate

Resting

No help entry found.

Minimum level: 0

odelete

Resting

No help entry found.

Minimum level: 0

oedit

Any state

No help entry found.

Minimum level: 0

ofind

Any state

MFIND finds all mobile types with a particular name.

Minimum level: 0

Help topics: MFIND, OFIND

Full help

Syntax: mfind <name>
Syntax: ofind <name>

MFIND finds all mobile types with a particular name. OFIND finds all object types with a particular name.

olist

Any state

No help entry found.

Minimum level: 0

oload

Any state

MLOAD loads a mobile given its vnum (virtual number).

Minimum level: 0

Help topics: MLOAD, OLOAD

Full help

Syntax: mload <vnum>
Syntax: oload <vnum>
Syntax: oload <vnum> <level>

MLOAD loads a mobile given its vnum (virtual number). The vnum's are just the #NNNN numbers that appear in world.obj. OLOAD loads an object given its vnum. It takes an optional parameter for the level of the object to be loaded.

oprogram

Any state

No help entry found.

Minimum level: 0

order

Resting

ORDER orders one or all of your charmed followers (including pets) to perform any command.

Minimum level: 0

Full help

Syntax: order <character> command
Syntax: order all command

ORDER orders one or all of your charmed followers (including pets) to perform any command. The command may have arguments. You are responsible for the actions of your followers, and others who attack your followers will incur the same penalty as if they attacked you directly. Most charmed creatures lose their aggressive nature (while charmed). If your charmed creature engages in combat, that will break the charm. See also CHARM, BUY, MURDER.

oset

Any state

No help entry found.

Minimum level: 0

owhere

Any state

No help entry found.

Minimum level: 0

pardon

Any state

PARDON pardons a player for their crimes.

Minimum level: 0

Full help

Syntax: pardon <character> killer
Syntax: pardon <character> thief

PARDON pardons a player for their crimes.

pload

Any state

No help entry found.

Minimum level: 0

pquit

Any state

No help entry found.

Minimum level: 0

questbits

Any state

No help entry found.

Minimum level: 0

qui

Any state

No help entry found.

Minimum level: 0

quit

Any state

QUIT leaves the game.

Minimum level: 0

Help topics: QUIT, DELETE

Full help

Syntax: QUIT
Syntax: DELETE <password>

QUIT leaves the game. When you re-enter the game you will be back in the same room. QUIT automatically does a SAVE, so you can safely leave the game with just one command. Nevertheless it's a good idea to SAVE before QUIT. If you get into the habit of using QUIT without SAVE, and then you play some other mud that doesn't save before quitting, you're going to regret it. DELETE will permanently remove you character from the game. you must include your correct password to verify that you wish to delete your character. See also NEWS, INFO, MERC, DIKU.

rank

Resting

No help entry found.

Minimum level: 0

rassign

Resting

No help entry found.

Minimum level: 0

rdelete

Resting

No help entry found.

Minimum level: 0

reboo

Any state

No help entry found.

Minimum level: 0

reboot

Any state

REBOOT shuts down the server.

Minimum level: 0

Help topics: REBOOT, SHUTDOWN, WIZLOCK

Full help

Syntax: reboot
Syntax: shutdown
Syntax: wizlock

REBOOT shuts down the server. When the normal 'startup' script is used to control the server, a delay of sixty seconds will ensue (to allow old connections to die), followed by a reboot. SHUTDOWN shuts down the server and prevents the normal 'startup' script from restarting it. WIZLOCK is a toggle command. When the server is WIZLOCKed, players below level 36 may not log in. Players who lose their links, however, may reconnect.

recho

Any state

ECHO sends a message to all players in the game, without any prefix indicating who sent it.

Minimum level: 0

Help topics: ECHO, RECHO

Full help

Syntax: echo <message>
Syntax: recho <message>

ECHO sends a message to all players in the game, without any prefix indicating who sent it. RECHO sends a message to all players in your room, without any prefix indicating who sent it.

redit

Any state

No help entry found.

Minimum level: 0

regoto

Any state

No help entry found.

Minimum level: 0

reign

Standing

No help entry found.

Minimum level: 0

reincarnate

Standing

No help entry found.

Minimum level: 0

release

Any state

No help entry found.

Minimum level: 0

rename

Any state

No help entry found.

Minimum level: 0

rescale

Any state

No help entry found.

Minimum level: 0

reset

Any state

No help entry found.

Minimum level: 0

resetarea

Any state

No help entry found.

Minimum level: 0

resetquest

Any state

No help entry found.

Minimum level: 0

rest

Resting

These commands change your position.

Minimum level: 0

Help topics: REST, SLEEP, STAND, WAKE

Full help

Syntax: rest
Syntax: sleep
Syntax: stand
Syntax: wake

These commands change your position. When you REST or SLEEP, you regenerate hit points, mana points, and movement points faster. However, you are more vulnerable to attack, and if you SLEEP, you won't hear many things happen. Use STAND or WAKE to come back to a standing position. You can also WAKE other sleeping characters. See also SLEEP SPELL, SPEED, MOVEMENT, NORTH.

restore

Any state

This spell uses large quantities of mana to heal large quantities of hit-points on the target.

Minimum level: 0

Full help

Syntax: cast 'restore' <target> [<value>]

This spell uses large quantities of mana to heal large quantities of hit-points on the target. The ratio is one-half the hit-points for the mana. You select how much mana you are willing to spend.

retran

Any state

No help entry found.

Minimum level: 0

return

Any state

SWITCH switches you into the body of another character (who must not already have a descriptor, e.g.

Minimum level: 1

Help topics: SWITCH, RETURN

Full help

Syntax: switch <character>
Syntax: return

SWITCH switches you into the body of another character (who must not already have a descriptor, e.g. you can't switch into a PC). RETURN returns you to your original body.

revert

Any state

No help entry found.

Minimum level: 0

riftmap

Any state

No help entry found.

Minimum level: 0

roomfragment

Any state

No help entry found.

Minimum level: 0

rreset

Any state

No help entry found.

Minimum level: 0

rset

Any state

No help entry found.

Minimum level: 0

save

Any state

SAVE performs a save to disk on your player character.

Minimum level: 0

Full help

Syntax: SAVE

SAVE performs a save to disk on your player character. It is highly recommended that you use this feature after obtaining quest items, or transferring equipment between characters to prevent any loss from a game crash.

setclan

Resting

No help entry found.

Minimum level: 0

shutdow

Any state

No help entry found.

Minimum level: 0

shutdown

Any state

REBOOT shuts down the server.

Minimum level: 0

Help topics: REBOOT, SHUTDOWN, WIZLOCK

Full help

Syntax: reboot
Syntax: shutdown
Syntax: wizlock

REBOOT shuts down the server. When the normal 'startup' script is used to control the server, a delay of sixty seconds will ensue (to allow old connections to die), followed by a reboot. SHUTDOWN shuts down the server and prevents the normal 'startup' script from restarting it. WIZLOCK is a toggle command. When the server is WIZLOCKed, players below level 36 may not log in. Players who lose their links, however, may reconnect.

shutoff

Any state

No help entry found.

Minimum level: 0

silence

Any state

NOEMOTE, NOTELL, and SILENCE are used to muffle other characters, by preventing them from emoting, telling, and using channels, respectively.

Minimum level: 0

Help topics: NOEMOTE, NOTELL, SILENCE

Full help

Syntax: noemote <character>
Syntax: notell <character>
Syntax: silence <character>

NOEMOTE, NOTELL, and SILENCE are used to muffle other characters, by preventing them from emoting, telling, and using channels, respectively. Characters who are no'telled will also not receive those forms of communication.

siteban

Any state

No help entry found.

Minimum level: 0

sla

Any state

No help entry found.

Minimum level: 0

slaughter

Any state

No help entry found.

Minimum level: 0

sleep

Sleeping

These commands change your position.

Minimum level: 0

Help topics: REST, SLEEP, STAND, WAKE

Full help

Syntax: rest
Syntax: sleep
Syntax: stand
Syntax: wake

These commands change your position. When you REST or SLEEP, you regenerate hit points, mana points, and movement points faster. However, you are more vulnerable to attack, and if you SLEEP, you won't hear many things happen. Use STAND or WAKE to come back to a standing position. You can also WAKE other sleeping characters. See also SLEEP SPELL, SPEED, MOVEMENT, NORTH.

smite

Any state

No help entry found.

Minimum level: 0

sneak

Standing

If you successfully HIDE, then other characters can't see you.

Minimum level: 0

Help topics: HIDE, SNEAK, VISIBLE, STOP

Full help

Syntax: HIDE
Syntax: SNEAK
Syntax: VISIBLE

If you successfully HIDE, then other characters can't see you. If you successfully SNEAK, then you can move in and out of rooms without being noticed. In order to HIDE or SNEAK successfully, you must practice the appropriate skill. VISIBLE and STOP cancel your hiding and sneaking, as well as any invisibility, hunting, disguising, or path clearing. See also STEALTH, PICK, STEAL, HUNT, INVISIBILITY.

split

Resting

SPLIT splits some gold between you and all the members of your group who are in the same room as you.

Minimum level: 0

Full help

Syntax: SPLIT <amount>

SPLIT splits some gold between you and all the members of your group who are in the same room as you. It's customary to SPLIT the gold after a kill. See also GTELL, GROUP, FOLLOW, CONFIG.

sset

Any state

No help entry found.

Minimum level: 0

stand

Sleeping

These commands change your position.

Minimum level: 0

Help topics: REST, SLEEP, STAND, WAKE

Full help

Syntax: rest
Syntax: sleep
Syntax: stand
Syntax: wake

These commands change your position. When you REST or SLEEP, you regenerate hit points, mana points, and movement points faster. However, you are more vulnerable to attack, and if you SLEEP, you won't hear many things happen. Use STAND or WAKE to come back to a standing position. You can also WAKE other sleeping characters. See also SLEEP SPELL, SPEED, MOVEMENT, NORTH.

steal

Standing

STEAL attempts to steal coins, or an object, from a character.

Minimum level: 0

Full help

Syntax: STEAL coins <character>
Syntax: STEAL <object> <character>

STEAL attempts to steal coins, or an object, from a character. You will be marked as a THIEF is you try to steal from other players. You may only steal from other players if both you and your victim are followers of one of the gods. You may not steal from a player that follows the same god you follow. In order to STEAL successfully, you must practice the appropriate skill. See also MURDER, HIDE, SNEAK, PICK.

stealth

Standing

Stealth is a combination of hide and sneak.

Minimum level: 0

Full help

Syntax: stealth

Stealth is a combination of hide and sneak. So long as you are stealthing, your entrances, exits, and presence are un-announced. It is even rumored that some players have stealthed passed a waiting and wary adversary! The STOP command will cause you to stop stealthing. See also HIDE, SNEAK, STOP, GREATER STEALTH.

stop

Any state

You may use this command to stop yourself from using certain skills, spells and gaming features.

Minimum level: 0

Full help

Syntax: stop [all|invis|hide|stealth|sneak|hunt|clear|disguise]

You may use this command to stop yourself from using certain skills, spells and gaming features. These include: invisibility, hide, stealth, sneak, hunt, clear path, disguise Sometimes a mobile will set your long description (the description of you seen by people when they enter your room). You can use the "stop disguise" syntax to restore your normal, standard description. You may also use this command to stop the CONTINUOUS command. See also INVISIBILITY, STEALTH, HIDE, HUNT, CONTINUOUS.

switch

Any state

SWITCH switches you into the body of another character (who must not already have a descriptor, e.g.

Minimum level: 0

Help topics: SWITCH, RETURN

Full help

Syntax: switch <character>
Syntax: return

SWITCH switches you into the body of another character (who must not already have a descriptor, e.g. you can't switch into a PC). RETURN returns you to your original body.

tank

Resting

No help entry found.

Minimum level: 0

termlist

Any state

No help entry found.

Minimum level: 0

tick

Any state

Many of the game actions are based upon interval timers, including combat, most autonomous monster actions, hp/mana/move regeneration, spell duration, weather, and area resetting.

Minimum level: 0

Full help

Many of the game actions are based upon interval timers, including combat, most autonomous monster actions, hp/mana/move regeneration, spell duration, weather, and area resetting. Of these timers, the hp/mana/move regeneration timer is popularly called the 'tick'. Ticks on this mud average 60 seconds of real time, but the actual amount varies randomly from 45 seconds to 75 seconds. Area resetting happens roughly every 50 minutes. The arena resets in 5 minutes. Also note that objects lying on the ground will not be regenerated if anyone is in the area when it resets. You can tell when an area is about to reset by the patter of little feet. See also TIME, CLOCK.

timemode

Any state

No help entry found.

Minimum level: 0

travel

Standing

No help entry found.

Minimum level: 0

trust

Any state

TRUST sets a character's trust to the specified level.

Minimum level: 0

Full help

Syntax: trust <character> <level>

TRUST sets a character's trust to the specified level. This is similar to advancing the character for accessing immortal commands, but has no effect on combat strength, et cetera. You can give more trust to mortal (or immortal) characters to give them access to more power without messing up the character. You can also restrict a player's trust to less than their natural level. A trust of 0 means to use the character's natural level again.

undeny

Any state

No help entry found.

Minimum level: 0

usage

Any state

Usage will show you a graph of the maximum number of players on during each hour of the day (daily) or each day of the week (weekly).

Minimum level: 0

Full help

Syntax: USAGE [daily/weekly]

Usage will show you a graph of the maximum number of players on during each hour of the day (daily) or each day of the week (weekly). It will also show you the number of reconnects/hour or day. The number of reconnects should be directly proportional to the lag present at the time of the reconnects. If you wish to play with less lag, you would want to connect at the times with the fewest reconnects. Usage defaults to the daily format.

users

Any state

USERS reports all of the visible users connected to the server, including users in the process of logging in.

Minimum level: 0

Full help

Syntax: users

USERS reports all of the visible users connected to the server, including users in the process of logging in. The two numbers inside brackets are the channel number and the 'connected' state. The 'connected' states are listed in merc.h: 0 is CON_PLAYING; non-zero values are various states of logging in.

visible

Any state

If you successfully HIDE, then other characters can't see you.

Minimum level: 0

Help topics: HIDE, SNEAK, VISIBLE, STOP

Full help

Syntax: HIDE
Syntax: SNEAK
Syntax: VISIBLE

If you successfully HIDE, then other characters can't see you. If you successfully SNEAK, then you can move in and out of rooms without being noticed. In order to HIDE or SNEAK successfully, you must practice the appropriate skill. VISIBLE and STOP cancel your hiding and sneaking, as well as any invisibility, hunting, disguising, or path clearing. See also STEALTH, PICK, STEAL, HUNT, INVISIBILITY.

wake

Sleeping

These commands change your position.

Minimum level: 0

Help topics: REST, SLEEP, STAND, WAKE

Full help

Syntax: rest
Syntax: sleep
Syntax: stand
Syntax: wake

These commands change your position. When you REST or SLEEP, you regenerate hit points, mana points, and movement points faster. However, you are more vulnerable to attack, and if you SLEEP, you won't hear many things happen. Use STAND or WAKE to come back to a standing position. You can also WAKE other sleeping characters. See also SLEEP SPELL, SPEED, MOVEMENT, NORTH.

wizhelp

Any state

WIZHELP provides a list of all the immortal commands.

Minimum level: 95

Full help

Syntax: wizhelp

WIZHELP provides a list of all the immortal commands.

wizlock

Any state

REBOOT shuts down the server.

Minimum level: 0

Help topics: REBOOT, SHUTDOWN, WIZLOCK

Full help

Syntax: reboot
Syntax: shutdown
Syntax: wizlock

REBOOT shuts down the server. When the normal 'startup' script is used to control the server, a delay of sixty seconds will ensue (to allow old connections to die), followed by a reboot. SHUTDOWN shuts down the server and prevents the normal 'startup' script from restarting it. WIZLOCK is a toggle command. When the server is WIZLOCKed, players below level 36 may not log in. Players who lose their links, however, may reconnect.

Information

accept

Resting

These commands enforce a bet between two players in the Arena.

Minimum level: 0

Help topics: BET, ACCEPT, RESIGN

Full help

Syntax: BET <who> <how much>
Syntax: ACCEPT <who>
Syntax: RESIGN

These commands enforce a bet between two players in the Arena. The only way out of a bet once accepted, is to leave the Arena, quit the game, or die. Regards, the only way out of the bet is to lose. Betting yourself before someone accepts will cancel the bet. You may bet as many times as you like, with anyone in the Arena, until someone accepts a bet. Then you must go try to kill them, or otherwise get them to leave the arena. BET without any arguments gives a list of all bets currently offered, and accepted. It will also show whether the participants are actually fighting each other. RESIGN will immediately cause you to give up your bet.

affects

Any state

AFFECTS shows the names of the spells that are currently effecting your character.

Minimum level: 0

Full help

Syntax: affects

AFFECTS shows the names of the spells that are currently effecting your character. At higher levels, more data is given. See also SCORE, REPORT, TIME.

afk

Any state

The afk command will place an [AFK] flag beside your name on the who list, when activated, as well as informing all incoming tells that you are afk.

Minimum level: 0

Full help

Syntax: afk

The afk command will place an [AFK] flag beside your name on the who list, when activated, as well as informing all incoming tells that you are afk. It can be toggled on or off by typing afk, and will also go off automatically when you enter any command.

alias

Any state

Alias allows the you to define several of your own commands.

Minimum level: 0

Full help

Syntax: alias <command> <argument list>

Alias allows the you to define several of your own commands. These must be combinations of normal commands. You are not limited to one normal command per alias. You may also have an optional argument inserted into the alias. To add an alias you type 'alias' followed by the name of the new command followed by the command list you want it to do. You may insert an '&' to separate individual commands. You may also insert a '%' to include an argument within the execution of your alias. Example: alias m cast 'magic missile' % & say I got you, % <enter> To use this alias, type the following: m fido <enter> This does the following: cast 'magic missile' fido say I got you, fido ALIAS without an option will list your aliases. ALIAS with the same command as a previous alias will change the previous alias. See also VT102, UNALIAS, INTERP.

areas

Any state

AREAS shows you all the areas in the game, with the author's name and the suggested levels.

Minimum level: 0

Help topics: AREAS, COMMANDS, SOCIALS

Full help

Syntax: areas [<name>]
Syntax: commands
Syntax: socials

AREAS shows you all the areas in the game, with the author's name and the suggested levels. The levels shown are not exact, so regard with caution. Including an area name will give some statistics of the area in question. A identifiable amount of characters must be made, along with any extra words like 'the'. Example: 'AREAS THE SUN' would give stats on the area 'The Sun Dome'. COMMANDS shows you all the (non-social) commands available to you. SOCIALS shows you all the social commands available to you. See also SKILLS, PRACTICE, SCORE.

army

Any state

No help entry found.

Minimum level: 0

bet

Resting

These commands enforce a bet between two players in the Arena.

Minimum level: 0

Help topics: BET, ACCEPT, RESIGN

Full help

Syntax: BET <who> <how much>
Syntax: ACCEPT <who>
Syntax: RESIGN

These commands enforce a bet between two players in the Arena. The only way out of a bet once accepted, is to leave the Arena, quit the game, or die. Regards, the only way out of the bet is to lose. Betting yourself before someone accepts will cancel the bet. You may bet as many times as you like, with anyone in the Arena, until someone accepts a bet. Then you must go try to kill them, or otherwise get them to leave the arena. BET without any arguments gives a list of all bets currently offered, and accepted. It will also show whether the participants are actually fighting each other. RESIGN will immediately cause you to give up your bet.

block

Any state

Block is used to prevent specific players from communicating with you.

Minimum level: 0

Full help

Syntax: BLOCK [add/clear/del] [name-list]

Block is used to prevent specific players from communicating with you. It creates a list of player names and Internet sites. If you specify a site then anyone from the site will be unable to communicate with you via tell, reply, beep, socials, say, and etell. NOTE: Block now supports partial site names and single-entry deletions. BLOCK ADD fudgeyou nastyassin - adds "fudgeyou" and "nastyassin" to the list BLOCK ADD 128.56.47.11 - adds the site 128.56.47.11 to the block list BLOCK ADD 128.56 - adds any site starting with 128.56 to the block list (such as 128.56.47.11 used above) BLOCK ADD usc.edu - adds any site ending with usc.edu to the block list (such as blah.cs.usc.edu) BLOCK CLEAR - erases the list of player names and sites BLOCK DEL fudgeyou - deletes only the "fudgeyou" entry in the block list BLOCK - shows you the current list of names and sites

buffer

Any state

The buffer command utilizes 20k of ram for each player, recording all data that goes to the screen.

Minimum level: 0

Full help

Syntax: buffer [<pages>]

The buffer command utilizes 20k of ram for each player, recording all data that goes to the screen. The scroll back buffer allows the player to view text that has scrolled of the page. Use of the <pages> is optional. Without it, the default is the previous page. When the user specifies a number, the page displayed will be the amount of pages back that the player specified. The actual amount of pages depends on the amount of text on each page, with the minimum amount of pages stored being 16, up to a nominal maximum of 64 pages. BUFFER 0 will redisplay the current page. The size of each page is fixed by the size of the VT102 screen, regardless whether the player is utilizing VT102. If the player wishes to change the page size and is not using VT102, then simply change the VT102 size. The calculation of amount of lines does not consider lines over 80 characters, so the PAGER may pause the screen. See also GREP.

camp

Resting

After a long, hard few minutes of taking out large and aggressive monsters, your party needs to make a CAMP.

Minimum level: 0

Full help

Syntax: camp

After a long, hard few minutes of taking out large and aggressive monsters, your party needs to make a CAMP. When you make a CAMP, you REST or SLEEP much better. This enables you to regain your strength (HP,MANA,MOVEMENT) faster than mere resting on the path will. Also, while you are camped, all of the people who are in your group, in your current room, and are either RESTing or SLEEPing will get the same benefits! To break CAMP, simply STAND, or have one of your GROUP get attacked...

castle

Standing

--- PLAYER CASTLES for players level 30 and up --- The CASTLE command allows players to create their own abode.

Minimum level: 0

Help topics: CASTLES, CASTLE, CASTLEMAIN

Full help

--- PLAYER CASTLES for players level 30 and up --- The CASTLE command allows players to create their own abode. This command is under construction, so new features will be added as time progresses. Only the tested options will be documented here. Pick one of the following options to learn more about the CASTLE commands. ***NOTE*** To determine if you can build a castle in a given location, simply type "castle" by itself and it will tell you if you can start a castle there. ***NOTE*** Your castle will be limited to 25 or less rooms && 25 or less creatures. (S) Starting a castle. (R) Adding rooms onto your castle. (C) Connecting rooms in your castle. (D) Disconnecting rooms in your castle. (I) Getting Information about your castle. (X) Modifying the rooms in your castle. (M) Adding Mobiles to your castle. (O) Adding Objects to your castle. castleentrance castleroom castleconnect castledisconnect castleinfo rset castlemobiles castleobjects

channel

Any state

This system allows the player to select and join in on a group of players.

Minimum level: 0

Full help

Syntax: channel [<channel number>]

This system allows the player to select and join in on a group of players. It broadcasts to all players in the game that have the same channel number selected. All language limitations apply. CHANNEL without a number lists all the player's channel numbers. CHANNEL with a number selects your channel. Channels work though the TALK command. Channel number 0 turns off the feature. Channel numbers range from 1 to 32. PLayers must be granted or declined access to a channel with existing players. (A) Info about the TALK command. (B) Information on GRANT. (C) Information on DECLINE. talk grant decline groupcommo

class

Any state

The multiclass system of Mortal Realms allows characters to advance, in a limited fashion in each of the classes.

Minimum level: 0

Help topics: CLASS, MULTI, MULTICLASS, SKILLS

Full help

Syntax: class <name>
Syntax: skills [all] [<class>]
Syntax: multiclass [all] [<name>] [<number range>] [god] [enemy]

The multiclass system of Mortal Realms allows characters to advance, in a limited fashion in each of the classes. Changing classes is only allowed when your level has reach a multiple of 10 (ex. 20,40,50...). When your level shows a multiple of 10, the CLASS command becomes active. You may only switch once per level, and then you may only switch into a class you have not switched into before. You cannot return to an old class. Your experience will be set to your actual level, but your skills will be at level zero for the class you switched into (ex. Level 20 thief switches to magic-user, and exp is the same as 20th level magic-user, while spell list is that of zero level magic-user). Most classes do not allow you to practice anything at this initial level. Half of your previous practices are transferred to your new class. Each race has 5 classes that they may become, of the 7 total classes. CLASS without an option will list available classes. CLASS followed by a 3 letter class name will switch classes. SKILLS command lists the skills of your current class. SKILLS <class> list the skills of the class you select. SKILLS ALL lists all skills of all classes. MULTICLASS the command lists all the players classes, with options the same as the WHO command: <all> <range> <name> or <god> <enemy>. See also COMMANDS, SOCIALS, PRACTICE, LEVEL.

clock

Any state

Commands that deal with the vt102 support of the MERC interface.

Minimum level: 0

Help topics: VT102, REFRESH, CLOCK

Full help

Syntax: vt102 <on,off,##,bold,nobold,fast,slow>
Syntax: refresh
Syntax: clock <##,civ,mil>

Commands that deal with the vt102 support of the MERC interface. Using these commands without an argument with give detailed help. VT102 with no options will display help and current settings. VT102 followed by 'on' will start the support mode. VT102 followed by 'off' will turn off the support mode. VT102 <number> will set the rows. Ranges from 10-100 lines. Default is 24. VT102 support will display the main stats used, in real time, during play. The FX at the top of the screen lists the first 2 letters of your affects. There is also a clock in the right hand side of the display that works off of 24 time. The inclusion of the TACTICAL system has removed the option for top/bottom. The Tactical system may be modified by slow/fast. This is for terminals that are not fully vt102 compliant. Use slow, if garbage crops up during some updates to the screen information. REFRESH will fix the vt102 support if at any time it gets garbled. CLOCK will set your clock to your particular time zone. CLOCK with no options will give more help on how to use the command. It is suggested that all players use vt102 support, where possible. If you receive garbage, or have vertical problems, the rows may be set wrong, as this is a very common problem. The second best guess is that your HOOK settings are wrong. You may also turn of the tactical mode and use prompts by CONFIG -TACT. See also ALIAS, CONFIG, 'REFRESH SPELL', HOOK.

code

Any state

No help entry found.

Minimum level: 0

commands

Any state

AREAS shows you all the areas in the game, with the author's name and the suggested levels.

Minimum level: 0

Help topics: AREAS, COMMANDS, SOCIALS

Full help

Syntax: areas [<name>]
Syntax: commands
Syntax: socials

AREAS shows you all the areas in the game, with the author's name and the suggested levels. The levels shown are not exact, so regard with caution. Including an area name will give some statistics of the area in question. A identifiable amount of characters must be made, along with any extra words like 'the'. Example: 'AREAS THE SUN' would give stats on the area 'The Sun Dome'. COMMANDS shows you all the (non-social) commands available to you. SOCIALS shows you all the social commands available to you. See also SKILLS, PRACTICE, SCORE.

compare

Resting

COMPARE compares two objects in your inventory.

Minimum level: 0

Full help

Syntax: compare <object-1> <object-2>
Syntax: compare <object>

COMPARE compares two objects in your inventory. If both objects are weapons, it will report the one with the better average damage. If both objects are armor, it will report the one with the better armor class. COMPARE with one argument compares an object in your inventory to the object you are currently wearing or wielding of the same type. COMPARE doesn't consider any special modifiers of the objects. See also INVENTORY, GET.

consider

Resting

CONSIDER tells you what your chances are of killing a character.

Minimum level: 0

Full help

Syntax: consider <character>

CONSIDER tells you what your chances are of killing a character. Of course, it's only a rough estimate. See also DAMAGE, LEVEL, EXPERIENCE, KILL.

constitution

Any state

These commands list some of the modifications that the statistics do to a character's other stats.

Minimum level: 0

Help topics: STRENGTH, WISDOM, CONSTITUTION, DEXTERITY, INTELLIGENCE

Full help

Syntax: STRENGTH Syntax: WISDOM
Syntax: DEXTERITY Syntax: INTELLIGENCE
Syntax: CONSTITUTION

These commands list some of the modifications that the statistics do to a character's other stats. The lists are +/- 4 of your current stat. See also STATS.

credits

Any state

This command shows the list of the original Diku Mud implementors.

Minimum level: 0

Full help

Syntax: credits

This command shows the list of the original Diku Mud implementors. See also DIKE, MERC, WIZLIST, NEWS.

dexterity

Any state

These commands list some of the modifications that the statistics do to a character's other stats.

Minimum level: 0

Help topics: STRENGTH, WISDOM, CONSTITUTION, DEXTERITY, INTELLIGENCE

Full help

Syntax: STRENGTH Syntax: WISDOM
Syntax: DEXTERITY Syntax: INTELLIGENCE
Syntax: CONSTITUTION

These commands list some of the modifications that the statistics do to a character's other stats. The lists are +/- 4 of your current stat. See also STATS.

display

Any state

No help entry found.

Minimum level: 0

examine

Resting

LOOK looks at something and sees what you can see.

Minimum level: 0

Help topics: EXAMINE, LOOK

Full help

Syntax: look
Syntax: look <object>
Syntax: look <character>
Syntax: look <direction>
Syntax: look <keyword>
Syntax: look in <container>
Syntax: look in <corpse>
Syntax: examine <container>
Syntax: examine <corpse>

LOOK looks at something and sees what you can see. EXAMINE is short for 'LOOK container' followed by 'LOOK IN container'. See also INVENTORY, EQUIPMENT, SCORE, GET.

exits

Resting

Tells you the visible exits of the room you are in.

Minimum level: 0

Full help

Syntax: exits

Tells you the visible exits of the room you are in. Not all exits are visible. You can use the 'bump' technique to find hidden exits. (Try to walk in a certain direction and see what you bump into). See also LOOK, OPEN, UNLOCK, PICK, CONFIG.

finger

Any state

Finger is a method of summarizing the stats of other players in the game.

Minimum level: 0

Full help

Syntax: FINGER <player name>

Finger is a method of summarizing the stats of other players in the game. Finger can be used on any character in the game, or any character that has played before. The player need not be in the game to be fingered.

follow

Resting

FOLLOW starts you following another character.

Minimum level: 0

Help topics: FOLLOW, GROUP

Full help

Syntax: follow <character>
Syntax: group
Syntax: group <character>

FOLLOW starts you following another character. To stop following anyone else, just FOLLOW <yourself>. GROUP <character> makes someone who is following you a member of your group. Group members share experience points from kills and may use the GTELL and SPLIT commands. If anyone in your group is attacked, you will automatically join the fight. After grouping you may have the leader follow another party member to have essentially 2 leaders. If the <character> is already a member of your group, then GROUP will kick out the <character> from your group. Characters can also leave your group by using a FOLLOW command to stop following you. GROUP with no argument shows statistics for each character in your group, that you can see. You may FOLLOW and GROUP only with characters who are within a few levels of your own. (Greater than 3/4 your level -2 and less than 5/4 your level +2) You may use GROUP ALL to group all players that are currently following you. You may use GROUP DISBAND to ungroup all players that are currently grouped with you. There is a small side effect of groups. When a party attacks a creature, only those in the group may later attack it, if everyone flees, until the creature heals completely. This means that no one may sneak in a kill your target. Also, any change to the group formation will negate the ability to attack any of these creatures, until they heal. See also LEVEL, SCORE, REPORT, GTELL, LANGUAGE, SPLIT, GROUPCHART.

grep

Any state

The GREP command, similar to the unix command, searches through the scroll back buffer and locates lines that contains the <word>.

Minimum level: 0

Help topics: GREP, ?

Full help

Syntax: grep <word>
Syntax: ? <word>

The GREP command, similar to the unix command, searches through the scroll back buffer and locates lines that contains the <word>. The system is case independent, and finds the last 10 cases. The '?' command may be used in replace of the word 'GREP'. This is very useful in showing things like the recent conversation you have had with another player, and can be found by using the players name for the word search.

group

Sleeping

FOLLOW starts you following another character.

Minimum level: 0

Help topics: FOLLOW, GROUP

Full help

Syntax: follow <character>
Syntax: group
Syntax: group <character>

FOLLOW starts you following another character. To stop following anyone else, just FOLLOW <yourself>. GROUP <character> makes someone who is following you a member of your group. Group members share experience points from kills and may use the GTELL and SPLIT commands. If anyone in your group is attacked, you will automatically join the fight. After grouping you may have the leader follow another party member to have essentially 2 leaders. If the <character> is already a member of your group, then GROUP will kick out the <character> from your group. Characters can also leave your group by using a FOLLOW command to stop following you. GROUP with no argument shows statistics for each character in your group, that you can see. You may FOLLOW and GROUP only with characters who are within a few levels of your own. (Greater than 3/4 your level -2 and less than 5/4 your level +2) You may use GROUP ALL to group all players that are currently following you. You may use GROUP DISBAND to ungroup all players that are currently grouped with you. There is a small side effect of groups. When a party attacks a creature, only those in the group may later attack it, if everyone flees, until the creature heals completely. This means that no one may sneak in a kill your target. Also, any change to the group formation will negate the ability to attack any of these creatures, until they heal. See also LEVEL, SCORE, REPORT, GTELL, LANGUAGE, SPLIT, GROUPCHART.

help

Any state

HELP without any arguments shows a one-page command summary.

Minimum level: 0

Full help

Syntax: help
Syntax: help <keyword>

HELP without any arguments shows a one-page command summary. HELP <keyword> shows a page of help on that keyword. The keywords include all the commands, spells, and skills listed in the game.

history

Any state

The history commands gives everyone in the room a record of who you have killed, and who has killed you.

Minimum level: 0

Full help

Syntax: history

The history commands gives everyone in the room a record of who you have killed, and who has killed you. This is just an interesting command, and has no real impact on the game. See also: KILLER, CORPSE, DEATH, DAMAGE.

hoo

Any state

No help entry found.

Minimum level: 0

hook

Any state

No help entry found.

Minimum level: 0

identify

Resting

This spell reveals information about the object.

Minimum level: 0

Full help

Syntax: cast identify <object>

This spell reveals information about the object. (For the shop command "IDENTIFY", see BUY)

intelligence

Any state

These commands list some of the modifications that the statistics do to a character's other stats.

Minimum level: 0

Help topics: STRENGTH, WISDOM, CONSTITUTION, DEXTERITY, INTELLIGENCE

Full help

Syntax: STRENGTH Syntax: WISDOM
Syntax: DEXTERITY Syntax: INTELLIGENCE
Syntax: CONSTITUTION

These commands list some of the modifications that the statistics do to a character's other stats. The lists are +/- 4 of your current stat. See also STATS.

language

Any state

No help entry found.

Minimum level: 0

level

Any state

Your character advances in power by gaining experience.

Minimum level: 0

Help topics: EXPERIENCE, LEVEL, XP

Full help

Your character advances in power by gaining experience. The experience required to gain a level will vary from class to class. You gain experience by: being part of a group that kills a monster - level of monster You lose experience by: fleeing from combat - based on level recalling out of combat - based on level being the target of certain spells dying - returns to 1 over required for current level The experience you get from a kill depends on several things: how many players are in your group; your level versus the level of the monster; your alignment versus the monster's alignment; how many of this monster have been killed lately; and some random variation. A monster that is 30 levels above your level regardless if you are in a group will double the amount of experience gained, while a monster 20 levels below you will halve the experience gained. The LEVEL command will show your current experience in relation to other levels of characters in your class. See also FLEE, RECALL, DEATH, DAMAGE, WIMPY, KILLER, THIEF, CORPSE, HISTORY.

log

Any state

LOG <character> causes all of a character's commands to be logged into the server's log file.

Minimum level: 0

Help topics: LOG, SNOOP

Full help

Syntax: log <character>
Syntax: log all
Syntax: snoop <character>

LOG <character> causes all of a character's commands to be logged into the server's log file. Like FREEZE, it is a permanent character toggle. Certain commands (PASSWORD) are protected against LOG. Conversely, certain commands (especially immortal commands) are always logged. LOG ALL logs all character commands. It is a server-wide toggle; it does not persist across reboots. SNOOP shows you a copy of all the input and output going to a character. The character must have an open channel. You may snoop more than one character at a time. SNOOP yourself to cancel all outstanding snoops. Or, SNOOP BOB to cancel only your snoop of Bob and leave other snoops snooping.

look

Resting

LOOK looks at something and sees what you can see.

Minimum level: 0

Help topics: EXAMINE, LOOK

Full help

Syntax: look
Syntax: look <object>
Syntax: look <character>
Syntax: look <direction>
Syntax: look <keyword>
Syntax: look in <container>
Syntax: look in <corpse>
Syntax: examine <container>
Syntax: examine <corpse>

LOOK looks at something and sees what you can see. EXAMINE is short for 'LOOK container' followed by 'LOOK IN container'. See also INVENTORY, EQUIPMENT, SCORE, GET.

mana

Any state

Mana is the unit of power that a spell caster uses when spells are cast.

Minimum level: 0

Full help

Syntax: mana <spell>

Mana is the unit of power that a spell caster uses when spells are cast. Mana will decrease with casting, and go up over a period of time. Some spells or items may increase a spell caster's mana. Mana goes up every level for a spell caster based on wisdom and intelligence. Mana usage on each spell decreases based on the level, and the wisdom of the spell caster. When a spell fails the mana usage is half of normal usage. If the spell is successful, but the target of an offensive spell 'saves' then the mana is not divided by 2. MANA, the command, will show you how much mana you will use on a spell that you can cast. This value will be different for most players, even on the same spell. See also CAST, RCAST, MASS, STATS.

map

Any state

Mortal Realms has several maps for the player to familiarize themselves with.

Minimum level: 10

Full help

Mortal Realms has several maps for the player to familiarize themselves with. Each map is given as is, with the assumption that not all the details are filled in. There are two maps of the City of Chakkor. There is also a map of the directions to some of the areas in the game. These are the following maps: HELP MAP - This help file. HELP MAPN - Map of Northern Chakkor. HELP MAPS - Map of Southern Chakkor. HELP MAPB - Complete map of Chakkor for large screens. HELP MAPA - Map of the Arena. When an '*' is displayed next the name of a shop or location, then it means that that location is up or down from the spot that it is shown at.

memory

Any state

MEMORY reports the size of your mud.

Minimum level: 0

Full help

Syntax: memory

MEMORY reports the size of your mud. The 'Mobs' and 'Objs' lines report the number of types of mobiles and objects, not the number of instances currently in the game. The 'Strings' line shows memory used by area-file strings. These strings have a maximum limit, which is also shown. The 'Perms' line shows permanently allocated memory blocks. There is no limit on the number and size of these blocks.

most

Any state

No help entry found.

Minimum level: 0

move

Any state

No help entry found.

Minimum level: 0

mstat

Any state

MSTAT shows you statistics on a character.

Minimum level: 0

Help topics: MSTAT, OSTAT, RSTAT

Full help

Syntax: mstat <character>
Syntax: ostat <object>
Syntax: rstat <location>
Syntax: rstat

MSTAT shows you statistics on a character. OSTAT shows you statistics on an object. RSTAT shows you statistics on a location. The location may be specified as a vnum, as the name of a mobile, or as the name of an object.

multiclass

Any state

The multiclass system of Mortal Realms allows characters to advance, in a limited fashion in each of the classes.

Minimum level: 0

Help topics: CLASS, MULTI, MULTICLASS, SKILLS

Full help

Syntax: class <name>
Syntax: skills [all] [<class>]
Syntax: multiclass [all] [<name>] [<number range>] [god] [enemy]

The multiclass system of Mortal Realms allows characters to advance, in a limited fashion in each of the classes. Changing classes is only allowed when your level has reach a multiple of 10 (ex. 20,40,50...). When your level shows a multiple of 10, the CLASS command becomes active. You may only switch once per level, and then you may only switch into a class you have not switched into before. You cannot return to an old class. Your experience will be set to your actual level, but your skills will be at level zero for the class you switched into (ex. Level 20 thief switches to magic-user, and exp is the same as 20th level magic-user, while spell list is that of zero level magic-user). Most classes do not allow you to practice anything at this initial level. Half of your previous practices are transferred to your new class. Each race has 5 classes that they may become, of the 7 total classes. CLASS without an option will list available classes. CLASS followed by a 3 letter class name will switch classes. SKILLS command lists the skills of your current class. SKILLS <class> list the skills of the class you select. SKILLS ALL lists all skills of all classes. MULTICLASS the command lists all the players classes, with options the same as the WHO command: <all> <range> <name> or <god> <enemy>. See also COMMANDS, SOCIALS, PRACTICE, LEVEL.

mwhere

Any state

MWHERE shows you the locations of all mobiles with a particular name.

Minimum level: 0

Full help

Syntax: mwhere <name>

MWHERE shows you the locations of all mobiles with a particular name.

ostat

Any state

MSTAT shows you statistics on a character.

Minimum level: 0

Help topics: MSTAT, OSTAT, RSTAT

Full help

Syntax: mstat <character>
Syntax: ostat <object>
Syntax: rstat <location>
Syntax: rstat

MSTAT shows you statistics on a character. OSTAT shows you statistics on an object. RSTAT shows you statistics on a location. The location may be specified as a vnum, as the name of a mobile, or as the name of an object.

port

Any state

The port command was developed to utilize a small feature of the Internet that allows small packets to transfer quickly, and large packets to transfer after a significant lag.

Minimum level: 0

Full help

Syntax: port [<block size>]

The port command was developed to utilize a small feature of the Internet that allows small packets to transfer quickly, and large packets to transfer after a significant lag. The port command breaks the text sent to the player into blocks that are user definable (default 2000). To minimize lag, reduce this number until lag eases up, but increase it if response time is too slow. This system has an optimum value, and lower values work best for longer distance from the server. Higher values for close distances to the server. There is no 'general' or optimal setting. The user will have to try several values within the range. This system is known to cause VT102 and ANSI systems to lose track of cursor placement. To solve this, use the maximum block size. The range of block size is: 16 to 2000

practice

Sleeping

PRACTICE without an argument tells you your current ability level in all the skills and spells available to you.

Minimum level: 0

Full help

Syntax: PRACTICE
Syntax: PRACTICE <skill|spell>

PRACTICE without an argument tells you your current ability level in all the skills and spells available to you. You can check this anywhere. PRACTICE with an argument practice that skill or spell. Your learning percentage varies from 0% (unlearned) to a some maximum between 80% and 100%, depending on your class. You must be at a guild master to practice. The higher your intelligence, the more you will learn at each practice session. The higher your wisdom, the more practice sessions you will have each time you gain a level. Unused sessions are saved until you do use them. You may practice skills/spells from other guilds that you were a previous member of at your current class guild for a penalty of costing 3 practices. Practice sessions cost a small amount of gold per practice, which goes up as the character advances in levels. See also LEVEL, EXPERIENCE, SCORE, TRAIN, Guild Names.

purge

Any state

PURGE is used to clean up the world.

Minimum level: 0

Full help

Syntax: purge [area]
Syntax: purge <character>

PURGE is used to clean up the world. PURGE with no arguments removes all the NPC's and objects in the current room. PURGE with an argument purges one character from anywhere in the world. PURGE will not get rid of PC's. PURGE AREA will remove EVERYTHING in an entire area.

refresh

Any state

Commands that deal with the vt102 support of the MERC interface.

Minimum level: 0

Help topics: VT102, REFRESH, CLOCK

Full help

Syntax: vt102 <on,off,##,bold,nobold,fast,slow>
Syntax: refresh
Syntax: clock <##,civ,mil>

Commands that deal with the vt102 support of the MERC interface. Using these commands without an argument with give detailed help. VT102 with no options will display help and current settings. VT102 followed by 'on' will start the support mode. VT102 followed by 'off' will turn off the support mode. VT102 <number> will set the rows. Ranges from 10-100 lines. Default is 24. VT102 support will display the main stats used, in real time, during play. The FX at the top of the screen lists the first 2 letters of your affects. There is also a clock in the right hand side of the display that works off of 24 time. The inclusion of the TACTICAL system has removed the option for top/bottom. The Tactical system may be modified by slow/fast. This is for terminals that are not fully vt102 compliant. Use slow, if garbage crops up during some updates to the screen information. REFRESH will fix the vt102 support if at any time it gets garbled. CLOCK will set your clock to your particular time zone. CLOCK with no options will give more help on how to use the command. It is suggested that all players use vt102 support, where possible. If you receive garbage, or have vertical problems, the rows may be set wrong, as this is a very common problem. The second best guess is that your HOOK settings are wrong. You may also turn of the tactical mode and use prompts by CONFIG -TACT. See also ALIAS, CONFIG, 'REFRESH SPELL', HOOK.

rent

Any state

This command shows clan leaders how much money they are going to have to pay as rent for their clanhall.

Minimum level: 0

Full help

Syntax: Rent

This command shows clan leaders how much money they are going to have to pay as rent for their clanhall.

report

Any state

REPORT shows your current statistics to you and also announces them to other players in the room.

Minimum level: 0

Help topics: REPORT, SCORE, TIME, WEATHER

Full help

Syntax: report
Syntax: score
Syntax: time
Syntax: weather
Syntax: status

REPORT shows your current statistics to you and also announces them to other players in the room. SCORE shows detailed statistics to you only. This screen may vary from system to system. STATUS is a simplified form of SCORE. TIME shows the game time, as well as the time the mud was last started, and the current local time for the host computer. WEATHER shows the current game weather. See also ALIAS, VT102, REFRESH, SPEAK, SPEED, CONFIG, AFFECTS.

request

Any state

The request command temporarily changes game modes for the current session.

Minimum level: 0

Full help

The request command temporarily changes game modes for the current session. REQUEST V- Temporarily turns off VT102 mode. REQUEST V+ Turns VT102 back on after being temporarily disabled. REQUEST P+ Temporarily turns on the Packet system. REQUEST P- Turns off the Packet system. REQUEST L- Temporarily turns off all prompt text. This could be useful for client programs that use the Raw Data system. Therefore the user may then change to a normal VT102 terminal, and not have to switch modes.

resign

Resting

These commands enforce a bet between two players in the Arena.

Minimum level: 0

Help topics: BET, ACCEPT, RESIGN

Full help

Syntax: BET <who> <how much>
Syntax: ACCEPT <who>
Syntax: RESIGN

These commands enforce a bet between two players in the Arena. The only way out of a bet once accepted, is to leave the Arena, quit the game, or die. Regards, the only way out of the bet is to lose. Betting yourself before someone accepts will cancel the bet. You may bet as many times as you like, with anyone in the Arena, until someone accepts a bet. Then you must go try to kill them, or otherwise get them to leave the arena. BET without any arguments gives a list of all bets currently offered, and accepted. It will also show whether the participants are actually fighting each other. RESIGN will immediately cause you to give up your bet.

rstat

Any state

MSTAT shows you statistics on a character.

Minimum level: 0

Help topics: MSTAT, OSTAT, RSTAT

Full help

Syntax: mstat <character>
Syntax: ostat <object>
Syntax: rstat <location>
Syntax: rstat

MSTAT shows you statistics on a character. OSTAT shows you statistics on an object. RSTAT shows you statistics on a location. The location may be specified as a vnum, as the name of a mobile, or as the name of an object.

savearea

Any state

This command saves the area normally converting all field numbers to the flag text.

Minimum level: 0

Full help

Syntax: savearea [n] [forreal]

This command saves the area normally converting all field numbers to the flag text. Using the 'n' argument will save the fields in number format. The file is also normally saved with a '.are.bak' so it does not write over the loading file. The use of the 'forreal' option will overwrite the current '.are' file.

scan

Resting

SCAN lets you look each of the directions in <dirlist> order (neswud is default order).

Minimum level: 0

Full help

Syntax: scan [<dirlist>]

SCAN lets you look each of the directions in <dirlist> order (neswud is default order). EXAMPLE: scan wens lets you look west then east then north then south, letting you see what you can in those directions.

score

Any state

REPORT shows your current statistics to you and also announces them to other players in the room.

Minimum level: 0

Help topics: REPORT, SCORE, TIME, WEATHER

Full help

Syntax: report
Syntax: score
Syntax: time
Syntax: weather
Syntax: status

REPORT shows your current statistics to you and also announces them to other players in the room. SCORE shows detailed statistics to you only. This screen may vary from system to system. STATUS is a simplified form of SCORE. TIME shows the game time, as well as the time the mud was last started, and the current local time for the host computer. WEATHER shows the current game weather. See also ALIAS, VT102, REFRESH, SPEAK, SPEED, CONFIG, AFFECTS.

search

Any state

No help entry found.

Minimum level: 0

shadow

Resting

Shadow allows you to follow a creature or character from one room behind.

Minimum level: 0

Full help

Syntax: shadow <dir> <name>

Shadow allows you to follow a creature or character from one room behind. Every time the creature you are shadowing moves, you move into the room that it was just in. You will follow at this distance until you move independently or the creature you are shadowing is killed, quits, or recalls. EXAMPLE: > shadow n cityguard will cause you to shadow the cityguard that is currently one room to the north of you. See also FOLLOW, SPY, STEALTH, SNEAK, HIDE.

skills

Any state

The multiclass system of Mortal Realms allows characters to advance, in a limited fashion in each of the classes.

Minimum level: 0

Help topics: CLASS, MULTI, MULTICLASS, SKILLS

Full help

Syntax: class <name>
Syntax: skills [all] [<class>]
Syntax: multiclass [all] [<name>] [<number range>] [god] [enemy]

The multiclass system of Mortal Realms allows characters to advance, in a limited fashion in each of the classes. Changing classes is only allowed when your level has reach a multiple of 10 (ex. 20,40,50...). When your level shows a multiple of 10, the CLASS command becomes active. You may only switch once per level, and then you may only switch into a class you have not switched into before. You cannot return to an old class. Your experience will be set to your actual level, but your skills will be at level zero for the class you switched into (ex. Level 20 thief switches to magic-user, and exp is the same as 20th level magic-user, while spell list is that of zero level magic-user). Most classes do not allow you to practice anything at this initial level. Half of your previous practices are transferred to your new class. Each race has 5 classes that they may become, of the 7 total classes. CLASS without an option will list available classes. CLASS followed by a 3 letter class name will switch classes. SKILLS command lists the skills of your current class. SKILLS <class> list the skills of the class you select. SKILLS ALL lists all skills of all classes. MULTICLASS the command lists all the players classes, with options the same as the WHO command: <all> <range> <name> or <god> <enemy>. See also COMMANDS, SOCIALS, PRACTICE, LEVEL.

slookup

Any state

SLOOKUP shows you the internal 'sn' and external 'slot' for the given skill or spell.

Minimum level: 0

Full help

Syntax: slookup <skill-or-spell>
Syntax: slookup all

SLOOKUP shows you the internal 'sn' and external 'slot' for the given skill or spell. The 'sn' is used for OSET and OSTAT. The 'slot' is used for area files. Neither 'sn' nor 'slot' is used for player files; these operate with the actual skill and spell names. SLOOKUP ALL shows this information for all skills and spells.

snoop

Any state

LOG <character> causes all of a character's commands to be logged into the server's log file.

Minimum level: 0

Help topics: LOG, SNOOP

Full help

Syntax: log <character>
Syntax: log all
Syntax: snoop <character>

LOG <character> causes all of a character's commands to be logged into the server's log file. Like FREEZE, it is a permanent character toggle. Certain commands (PASSWORD) are protected against LOG. Conversely, certain commands (especially immortal commands) are always logged. LOG ALL logs all character commands. It is a server-wide toggle; it does not persist across reboots. SNOOP shows you a copy of all the input and output going to a character. The character must have an open channel. You may snoop more than one character at a time. SNOOP yourself to cancel all outstanding snoops. Or, SNOOP BOB to cancel only your snoop of Bob and leave other snoops snooping.

spam

Any state

Spam is a command that turns off certain aspects of combat messages.

Minimum level: 0

Full help

Syntax: SPAM [< option letter >]

Spam is a command that turns off certain aspects of combat messages. It allows those with slow links to have a more timely combat, or just to filter out undesired combat messages. SPAM by itself shows a list of the current settings. It is suggested that the player try a few of these settings before deciding on any one setup. The default setting is everything on except the status list. The status list shows an extra line after each combat round as to the condition of each of the players in the current player's party. The data shown is current and maximum hitpoints. This may be used by itself as an extra piece of data with everything else on. Or a summary when some of the other statements are turned off. Spam used in conjunction with CONFIG can shortened overly long combat rounds significantly.

speak

Any state

The SPEAK command changes the player's current language that they are speaking in.

Minimum level: 0

Full help

Syntax: speak <race>

The SPEAK command changes the player's current language that they are speaking in. Only the known languages of the player may be switched to. See also LANGUAGE, COMMUNICATION.

speed

Any state

This command changes the rate at which you move.

Minimum level: 0

Full help

Syntax: speed <walk, normal, jog, run>

This command changes the rate at which you move. Different rates also modify how much movement points you lose per move. walk - 1 mv lost per move normal - normal mv lost per move jog - 1.5 times normal mv lost run - 2 times normal mv lost Group leaders define how fast the group moves, and changes their rates accordingly. It is possible to run past aggressive creatures, but the faster you are moving and the fewer people decide whether a party gets caught by them. See also SCORE, NORTH, MOVEMENT.

spy

Standing

This skill allows a player to "snoop" on what another player is doing.

Minimum level: 0

Full help

Syntax: spy <player>

This skill allows a player to "snoop" on what another player is doing. The player being spied upon must be within a distance of one room away. You will receive information about the characters, in a format similar to what you would get if you saw them type score. See SHADOW, STEALTH, HIDE, SNEAK, STOP.

status

Any state

No help entry found.

Minimum level: 0

strength

Any state

These commands list some of the modifications that the statistics do to a character's other stats.

Minimum level: 0

Help topics: STRENGTH, WISDOM, CONSTITUTION, DEXTERITY, INTELLIGENCE

Full help

Syntax: STRENGTH Syntax: WISDOM
Syntax: DEXTERITY Syntax: INTELLIGENCE
Syntax: CONSTITUTION

These commands list some of the modifications that the statistics do to a character's other stats. The lists are +/- 4 of your current stat. See also STATS.

time

Any state

REPORT shows your current statistics to you and also announces them to other players in the room.

Minimum level: 0

Help topics: REPORT, SCORE, TIME, WEATHER

Full help

Syntax: report
Syntax: score
Syntax: time
Syntax: weather
Syntax: status

REPORT shows your current statistics to you and also announces them to other players in the room. SCORE shows detailed statistics to you only. This screen may vary from system to system. STATUS is a simplified form of SCORE. TIME shows the game time, as well as the time the mud was last started, and the current local time for the host computer. WEATHER shows the current game weather. See also ALIAS, VT102, REFRESH, SPEAK, SPEED, CONFIG, AFFECTS.

train

Resting

TRAIN increases one of your attributes.

Minimum level: 0

Full help

Syntax: train <'str'|'int'|'wis'|'dex'|'con'|'move'|'mana'|'hp'|'prac'>

TRAIN increases one of your attributes. When you start the game, your character has standard attributes based on your class, and several initial practice sessions. You can increase your attributes by using these practice sessions at a trainer (there are several in town). It costs five practice to train an attribute, except that it costs only three practice to train your prime attribute. The best attributes to train first are WIS and CON. WIS gives you more practice when you gain a level. CON gives you more hit points. In the long run, your character will be most powerful if you train WIS and CON both to 18 before practicing or training anything else. Training Move, Mana, and Hp will increase those stats by a small amount. Training Prac will trade Hitpoints for practices. The costs for this is 5 hitpoints per train for one practice. After every 15 levels your maximum character stat goes up by 1. See also PRACTICE, LEVEL, EXPERIENCE, SCORE.

transfer

Any state

TRANSFER transfers the target character, or ALL player characters, to your current location (default) or to a specified location.

Minimum level: 0

Full help

Syntax: transfer <character>
Syntax: transfer all
Syntax: transfer <character> <location>
Syntax: transfer all <location>

TRANSFER transfers the target character, or ALL player characters, to your current location (default) or to a specified location.

unalias

Any state

Use UNALIAS to remove old aliases.

Minimum level: 0

Full help

Syntax: unalias <command>

Use UNALIAS to remove old aliases. Example: alias do tickle % & say Hi there % unalias do If you type UNALIAS ALL, it will remove all your aliases. See also VT102, ALIAS, INTERP.

version

Any state

No help entry found.

Minimum level: 0

victory

Any state

No help entry found.

Minimum level: 0

war

Any state

No help entry found.

Minimum level: 0

weather

Resting

REPORT shows your current statistics to you and also announces them to other players in the room.

Minimum level: 0

Help topics: REPORT, SCORE, TIME, WEATHER

Full help

Syntax: report
Syntax: score
Syntax: time
Syntax: weather
Syntax: status

REPORT shows your current statistics to you and also announces them to other players in the room. SCORE shows detailed statistics to you only. This screen may vary from system to system. STATUS is a simplified form of SCORE. TIME shows the game time, as well as the time the mud was last started, and the current local time for the host computer. WEATHER shows the current game weather. See also ALIAS, VT102, REFRESH, SPEAK, SPEED, CONFIG, AFFECTS.

where

Resting

WHERE without an argument tells you the location of visible players in the same area as you are.

Minimum level: 0

Full help

Syntax: where
Syntax: where <character>

WHERE without an argument tells you the location of visible players in the same area as you are. It will tell you the area they are in, if they are not in your current area. The end argument shows who's group that person is in. The list will not show you players that you cannot see. The WHERE command also shows the last portion of the actual Internet address of the player. WHERE with an argument tells you the location of one character with that name within your area, including monsters. See also WHO, SHOUT.

who

Any state

WHO ALL shows all of the people currently playing.

Minimum level: 0

Full help

Syntax: who Syntax: who race <race name>
Syntax: who <level-range> Syntax: who class <class name>
Syntax: who <name> Syntax: who clan <clan name>
Syntax: who all
Syntax: who god
Syntax: who enemy
Syntax: who target

WHO ALL shows all of the people currently playing. WHO without any arguments will list the people that you may follow or group. WHO lists the players total level, current class, race, and known languages. WHO always sorts out the list shown, for ease of reference. WHO details each character's class, race, level, languages, title, and the area that they are in. The WHO list also highlights the language the character is currently speaking. WHO GOD will list all the people that follow the god you follow. If you don't follow a god, then it lists those that do not follow a god. WHO ENEMY lists all of those that don't follow the same god as you. WHO TARGET shows all the people you are allowed to murder. With arguments, WHO can show players of certain levels or individuals by name. For example: who 10 lists all players of level 10 or above who 15 20 lists all players between level 15 and 20 who bilbo lists information about Bilbo who all lists all the people playing. See also WHERE, LANGUAGE, SPEAK, AREAS.

wimpy

Any state

WIMPY sets your wimpy value.

Minimum level: 0

Full help

Syntax: wimpy
Syntax: wimpy <number>

WIMPY sets your wimpy value. When your character takes damage that reduces your hit points below your wimpy value, you will automatically attempt to flee. However, this is not a guaranteed escape. Especially if you have been doing actions that involve delays, like kicks, castings, etc. The maximum value for wimpy is 1/2 of your hitpoints. WIMPY with no argument shows what your current wimpy value is. Some monsters are wimpy. See also DAMAGE, EXPERIENCE, LEVEL, FLEE, RECALL.

wisdom

Any state

These commands list some of the modifications that the statistics do to a character's other stats.

Minimum level: 0

Help topics: STRENGTH, WISDOM, CONSTITUTION, DEXTERITY, INTELLIGENCE

Full help

Syntax: STRENGTH Syntax: WISDOM
Syntax: DEXTERITY Syntax: INTELLIGENCE
Syntax: CONSTITUTION

These commands list some of the modifications that the statistics do to a character's other stats. The lists are +/- 4 of your current stat. See also STATS.

Movement

down

Standing

Use these commands to walk in a particular direction.

Minimum level: 0

Help topics: NORTH, SOUTH, EAST, WEST, UP, DOWN

Full help

Syntax: north
Syntax: south
Syntax: east
Syntax: west
Syntax: up
Syntax: down

Use these commands to walk in a particular direction. See also MOVEMENT, RANGED, LOOK, SPEED.

east

Standing

Use these commands to walk in a particular direction.

Minimum level: 0

Help topics: NORTH, SOUTH, EAST, WEST, UP, DOWN

Full help

Syntax: north
Syntax: south
Syntax: east
Syntax: west
Syntax: up
Syntax: down

Use these commands to walk in a particular direction. See also MOVEMENT, RANGED, LOOK, SPEED.

north

Standing

Use these commands to walk in a particular direction.

Minimum level: 0

Help topics: NORTH, SOUTH, EAST, WEST, UP, DOWN

Full help

Syntax: north
Syntax: south
Syntax: east
Syntax: west
Syntax: up
Syntax: down

Use these commands to walk in a particular direction. See also MOVEMENT, RANGED, LOOK, SPEED.

south

Standing

Use these commands to walk in a particular direction.

Minimum level: 0

Help topics: NORTH, SOUTH, EAST, WEST, UP, DOWN

Full help

Syntax: north
Syntax: south
Syntax: east
Syntax: west
Syntax: up
Syntax: down

Use these commands to walk in a particular direction. See also MOVEMENT, RANGED, LOOK, SPEED.

up

Standing

Use these commands to walk in a particular direction.

Minimum level: 0

Help topics: NORTH, SOUTH, EAST, WEST, UP, DOWN

Full help

Syntax: north
Syntax: south
Syntax: east
Syntax: west
Syntax: up
Syntax: down

Use these commands to walk in a particular direction. See also MOVEMENT, RANGED, LOOK, SPEED.

west

Standing

Use these commands to walk in a particular direction.

Minimum level: 0

Help topics: NORTH, SOUTH, EAST, WEST, UP, DOWN

Full help

Syntax: north
Syntax: south
Syntax: east
Syntax: west
Syntax: up
Syntax: down

Use these commands to walk in a particular direction. See also MOVEMENT, RANGED, LOOK, SPEED.

Object manipulation

brandish

Fighting

BRANDISH brandishes a magical staff.

Minimum level: 0

Help topics: BRANDISH, QUAFF, RECITE, ZAP

Full help

Syntax: brandish
Syntax: quaff <potion>
Syntax: recite <scroll> <target>
Syntax: zap <target>
Syntax: zap

BRANDISH brandishes a magical staff. QUAFF quaffs a magical potion (as opposed to DRINK, which drinks mundane liquids). RECITE recites a magical scroll; the <target> is optional, depending on the nature of the scroll. ZAP zaps a magical wand at a target. If the target is not specified, and you are fighting someone, then that character is used for a target. You must HOLD a wand or a staff before using BRANDISH or ZAP. All of these commands use up their objects. Potions and scrolls have a single charge. Wands and staves have multiple charges. When a magical object has no more charges, it will be consumed. See also CAST, LEVEL.

buy

Resting

BUY buys an object from a shop keeper.

Minimum level: 0

Help topics: BUY, LIST, SELL, VALUE, IDENTIFY

Full help

Syntax: buy <object>
Syntax: list [wide]
Syntax: list <low level range> [<high level range>]
Syntax: list [all] <object>
Syntax: sell <object>
Syntax: value <object>
Syntax: identify <object>

BUY buys an object from a shop keeper. LIST lists the objects the shop keeper will sell you. LIST <object> lists just the objects with that name. Using LIST ALL will show you all of the objects that the shopkeeper can sell to anyone (highlighted objects can be purchased by you). LIST ALL <object> will also work. LIST WIDE will give you a wide output. LIST with numbers will list items within a range of levels. LIST with one number will list a range from the level selected to the highest available. SELL sells an object to a shop keeper. IDENTIFY will let you, for a price, identify objects that the shopkeeper has. It will cost 5000 gold plus 2% of the price of the object being identified. VALUE asks the shop keeper how much he, she, or it will buy the item for. See also BARGAIN, STEAL, INVENTORY, EQUIPMENT, SCORE, EVALUATE.

close

Resting

OPEN and CLOSE open and close an object or a door.

Minimum level: 0

Help topics: OPEN, CLOSE, LOCK, UNLOCK, PICK

Full help

Syntax: open <object|direction>
Syntax: close <object|direction>
Syntax: lock <object|direction>
Syntax: unlock <object|direction>
Syntax: pick <object|direction>

OPEN and CLOSE open and close an object or a door. LOCK and UNLOCK lock and unlock a closed object or door. You must have the requisite key to LOCK or UNLOCK. The required key can be in your inventory or in an open container in your inventory. PICK can open a lock without having the key. In order to PICK successfully, you must practice the appropriate skill. See also NORTH, SPEED.

donate

Standing

No help entry found.

Minimum level: 10

drink

Resting

When you are thirsty, DRINK something.

Minimum level: 0

Help topics: DRINK, EAT, FILL

Full help

Syntax: drink <object>
Syntax: eat <object>
Syntax: fill <object> [<source>]

When you are thirsty, DRINK something. When you are hungry, EAT something. FILL fills a drink container with water. You may fill your containers at the fountains in the game. See also SLEEP, REST, TICK.

drop

Resting

DROP drops an object, or some coins, on the ground.

Minimum level: 0

Help topics: DROP, GET, GIVE, PUT, TAKE

Full help

Syntax: drop <object>
Syntax: drop <amount> coins
Syntax: get <object>
Syntax: get <object> <container>
Syntax: give <object> <character>
Syntax: give <amount> coins <character>
Syntax: put <object> <container>

DROP drops an object, or some coins, on the ground. GET gets an object, either lying on the ground, or from a container, or even from a corpse. TAKE is a synonym for get. GIVE gives an object, or some coins, to another character. PUT puts an object into a container. DROP, GET and PUT understand the object names 'ALL' for all objects and 'ALL.object' for all objects with the same name. To get the second of a particular item, type '2.item'. For the third, type '3.item', etc... See also EQUIPMENT, INVENTORY.

eat

Fighting

When you are thirsty, DRINK something.

Minimum level: 0

Help topics: DRINK, EAT, FILL

Full help

Syntax: drink <object>
Syntax: eat <object>
Syntax: fill <object> [<source>]

When you are thirsty, DRINK something. When you are hungry, EAT something. FILL fills a drink container with water. You may fill your containers at the fountains in the game. See also SLEEP, REST, TICK.

engrave

Standing

No help entry found.

Minimum level: 0

equipment

Any state

EQUIPMENT lists your equipment (armor, weapons, and held items).

Minimum level: 0

Help topics: EQUIPMENT, INVENTORY

Full help

Syntax: equipment
Syntax: inventory

EQUIPMENT lists your equipment (armor, weapons, and held items). INVENTORY lists your inventory. See also SCORE, GET, CONFIG.

evaluate

Resting

EVALUATE lets you compare an object you have with one being sold.

Minimum level: 0

Full help

Syntax: evaluate <shop_object> [<inventory_object>]

EVALUATE lets you compare an object you have with one being sold. Examples: evaluate helmet will compare whatever you are wearing on your head with the first object that the shop sells with the name "helmet." evaluate 3.helmet crown will compare the first object with the name "crown" in your inventory with the third object named "helmet" which you can buy.

fill

Resting

When you are thirsty, DRINK something.

Minimum level: 0

Help topics: DRINK, EAT, FILL

Full help

Syntax: drink <object>
Syntax: eat <object>
Syntax: fill <object> [<source>]

When you are thirsty, DRINK something. When you are hungry, EAT something. FILL fills a drink container with water. You may fill your containers at the fountains in the game. See also SLEEP, REST, TICK.

forage

Standing

No help entry found.

Minimum level: 0

forge

Resting

This skill lets you take an object and alter it to make it look like something it isn't.

Minimum level: 0

Full help

Syntax: forge <object name> <new short description>

This skill lets you take an object and alter it to make it look like something it isn't. A lot of the effect is based upon your shear strength of suggestion, so the object will eventually revert to its original appearance. If, for example, you wanted to make a dagger look like a broadsword you would type: > forge dagger A long, dark broadsword Then, you could do with the "broadsword" whatever you could normally do with the dagger, and everyone would see that you were doing it with a "broadsword."

get

Resting

DROP drops an object, or some coins, on the ground.

Minimum level: 0

Help topics: DROP, GET, GIVE, PUT, TAKE

Full help

Syntax: drop <object>
Syntax: drop <amount> coins
Syntax: get <object>
Syntax: get <object> <container>
Syntax: give <object> <character>
Syntax: give <amount> coins <character>
Syntax: put <object> <container>

DROP drops an object, or some coins, on the ground. GET gets an object, either lying on the ground, or from a container, or even from a corpse. TAKE is a synonym for get. GIVE gives an object, or some coins, to another character. PUT puts an object into a container. DROP, GET and PUT understand the object names 'ALL' for all objects and 'ALL.object' for all objects with the same name. To get the second of a particular item, type '2.item'. For the third, type '3.item', etc... See also EQUIPMENT, INVENTORY.

give

Resting

DROP drops an object, or some coins, on the ground.

Minimum level: 0

Help topics: DROP, GET, GIVE, PUT, TAKE

Full help

Syntax: drop <object>
Syntax: drop <amount> coins
Syntax: get <object>
Syntax: get <object> <container>
Syntax: give <object> <character>
Syntax: give <amount> coins <character>
Syntax: put <object> <container>

DROP drops an object, or some coins, on the ground. GET gets an object, either lying on the ground, or from a container, or even from a corpse. TAKE is a synonym for get. GIVE gives an object, or some coins, to another character. PUT puts an object into a container. DROP, GET and PUT understand the object names 'ALL' for all objects and 'ALL.object' for all objects with the same name. To get the second of a particular item, type '2.item'. For the third, type '3.item', etc... See also EQUIPMENT, INVENTORY.

hold

Resting

Three of these commands will take an object from your inventory and start using it as equipment.

Minimum level: 0

Help topics: HOLD, REMOVE, WEAR, WIELD

Full help

Syntax: hold <object>
Syntax: remove <object>
Syntax: remove all
Syntax: wear <object> [<location>]
Syntax: wear all
Syntax: wield <object>

Three of these commands will take an object from your inventory and start using it as equipment. HOLD is for light sources, wands, and staves. WEAR is for armor. WIELD is for weapons. WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your inventory. You may not be able to HOLD, WEAR, or WIELD an item if its alignment does not match yours, it is too heavy for you, or you are not experienced enough to use it properly. If a location is specified, wear will only try to wear the object at the specified location (i.e. hands, neck). WEAR ALL automatically picks the best equipment ( without magic affects ) to wear, regardless if you are already wearing something. REMOVE will take any object from your equipment and put it back into your inventory. REMOVE ALL puts all of your equipment in your inventory. See also INVENTORY, EQUIPMENT, SCORE, GET, COMPARE, DROP, PUT, GET, FILL.

inventory

Any state

EQUIPMENT lists your equipment (armor, weapons, and held items).

Minimum level: 0

Help topics: EQUIPMENT, INVENTORY

Full help

Syntax: equipment
Syntax: inventory

EQUIPMENT lists your equipment (armor, weapons, and held items). INVENTORY lists your inventory. See also SCORE, GET, CONFIG.

list

Resting

BUY buys an object from a shop keeper.

Minimum level: 0

Help topics: BUY, LIST, SELL, VALUE, IDENTIFY

Full help

Syntax: buy <object>
Syntax: list [wide]
Syntax: list <low level range> [<high level range>]
Syntax: list [all] <object>
Syntax: sell <object>
Syntax: value <object>
Syntax: identify <object>

BUY buys an object from a shop keeper. LIST lists the objects the shop keeper will sell you. LIST <object> lists just the objects with that name. Using LIST ALL will show you all of the objects that the shopkeeper can sell to anyone (highlighted objects can be purchased by you). LIST ALL <object> will also work. LIST WIDE will give you a wide output. LIST with numbers will list items within a range of levels. LIST with one number will list a range from the level selected to the highest available. SELL sells an object to a shop keeper. IDENTIFY will let you, for a price, identify objects that the shopkeeper has. It will cost 5000 gold plus 2% of the price of the object being identified. VALUE asks the shop keeper how much he, she, or it will buy the item for. See also BARGAIN, STEAL, INVENTORY, EQUIPMENT, SCORE, EVALUATE.

lock

Resting

OPEN and CLOSE open and close an object or a door.

Minimum level: 0

Help topics: OPEN, CLOSE, LOCK, UNLOCK, PICK

Full help

Syntax: open <object|direction>
Syntax: close <object|direction>
Syntax: lock <object|direction>
Syntax: unlock <object|direction>
Syntax: pick <object|direction>

OPEN and CLOSE open and close an object or a door. LOCK and UNLOCK lock and unlock a closed object or door. You must have the requisite key to LOCK or UNLOCK. The required key can be in your inventory or in an open container in your inventory. PICK can open a lock without having the key. In order to PICK successfully, you must practice the appropriate skill. See also NORTH, SPEED.

open

Resting

OPEN and CLOSE open and close an object or a door.

Minimum level: 0

Help topics: OPEN, CLOSE, LOCK, UNLOCK, PICK

Full help

Syntax: open <object|direction>
Syntax: close <object|direction>
Syntax: lock <object|direction>
Syntax: unlock <object|direction>
Syntax: pick <object|direction>

OPEN and CLOSE open and close an object or a door. LOCK and UNLOCK lock and unlock a closed object or door. You must have the requisite key to LOCK or UNLOCK. The required key can be in your inventory or in an open container in your inventory. PICK can open a lock without having the key. In order to PICK successfully, you must practice the appropriate skill. See also NORTH, SPEED.

pick

Resting

OPEN and CLOSE open and close an object or a door.

Minimum level: 0

Help topics: OPEN, CLOSE, LOCK, UNLOCK, PICK

Full help

Syntax: open <object|direction>
Syntax: close <object|direction>
Syntax: lock <object|direction>
Syntax: unlock <object|direction>
Syntax: pick <object|direction>

OPEN and CLOSE open and close an object or a door. LOCK and UNLOCK lock and unlock a closed object or door. You must have the requisite key to LOCK or UNLOCK. The required key can be in your inventory or in an open container in your inventory. PICK can open a lock without having the key. In order to PICK successfully, you must practice the appropriate skill. See also NORTH, SPEED.

plant

Resting

If you wish to give an item to a player without them realizing you have done it, then, PLANT is the skill for you!

Minimum level: 0

Full help

Syntax: plant <item> <player>

If you wish to give an item to a player without them realizing you have done it, then, PLANT is the skill for you! See also: STEAL

put

Resting

DROP drops an object, or some coins, on the ground.

Minimum level: 0

Help topics: DROP, GET, GIVE, PUT, TAKE

Full help

Syntax: drop <object>
Syntax: drop <amount> coins
Syntax: get <object>
Syntax: get <object> <container>
Syntax: give <object> <character>
Syntax: give <amount> coins <character>
Syntax: put <object> <container>

DROP drops an object, or some coins, on the ground. GET gets an object, either lying on the ground, or from a container, or even from a corpse. TAKE is a synonym for get. GIVE gives an object, or some coins, to another character. PUT puts an object into a container. DROP, GET and PUT understand the object names 'ALL' for all objects and 'ALL.object' for all objects with the same name. To get the second of a particular item, type '2.item'. For the third, type '3.item', etc... See also EQUIPMENT, INVENTORY.

quaff

Fighting

BRANDISH brandishes a magical staff.

Minimum level: 0

Help topics: BRANDISH, QUAFF, RECITE, ZAP

Full help

Syntax: brandish
Syntax: quaff <potion>
Syntax: recite <scroll> <target>
Syntax: zap <target>
Syntax: zap

BRANDISH brandishes a magical staff. QUAFF quaffs a magical potion (as opposed to DRINK, which drinks mundane liquids). RECITE recites a magical scroll; the <target> is optional, depending on the nature of the scroll. ZAP zaps a magical wand at a target. If the target is not specified, and you are fighting someone, then that character is used for a target. You must HOLD a wand or a staff before using BRANDISH or ZAP. All of these commands use up their objects. Potions and scrolls have a single charge. Wands and staves have multiple charges. When a magical object has no more charges, it will be consumed. See also CAST, LEVEL.

recite

Fighting

BRANDISH brandishes a magical staff.

Minimum level: 0

Help topics: BRANDISH, QUAFF, RECITE, ZAP

Full help

Syntax: brandish
Syntax: quaff <potion>
Syntax: recite <scroll> <target>
Syntax: zap <target>
Syntax: zap

BRANDISH brandishes a magical staff. QUAFF quaffs a magical potion (as opposed to DRINK, which drinks mundane liquids). RECITE recites a magical scroll; the <target> is optional, depending on the nature of the scroll. ZAP zaps a magical wand at a target. If the target is not specified, and you are fighting someone, then that character is used for a target. You must HOLD a wand or a staff before using BRANDISH or ZAP. All of these commands use up their objects. Potions and scrolls have a single charge. Wands and staves have multiple charges. When a magical object has no more charges, it will be consumed. See also CAST, LEVEL.

remove

Resting

Three of these commands will take an object from your inventory and start using it as equipment.

Minimum level: 0

Help topics: HOLD, REMOVE, WEAR, WIELD

Full help

Syntax: hold <object>
Syntax: remove <object>
Syntax: remove all
Syntax: wear <object> [<location>]
Syntax: wear all
Syntax: wield <object>

Three of these commands will take an object from your inventory and start using it as equipment. HOLD is for light sources, wands, and staves. WEAR is for armor. WIELD is for weapons. WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your inventory. You may not be able to HOLD, WEAR, or WIELD an item if its alignment does not match yours, it is too heavy for you, or you are not experienced enough to use it properly. If a location is specified, wear will only try to wear the object at the specified location (i.e. hands, neck). WEAR ALL automatically picks the best equipment ( without magic affects ) to wear, regardless if you are already wearing something. REMOVE will take any object from your equipment and put it back into your inventory. REMOVE ALL puts all of your equipment in your inventory. See also INVENTORY, EQUIPMENT, SCORE, GET, COMPARE, DROP, PUT, GET, FILL.

repair

Standing

No help entry found.

Minimum level: 0

sacrifice

Resting

SACRIFICE offers an object to your God.

Minimum level: 0

Full help

Syntax: sacrifice <object>

SACRIFICE offers an object to your God. God may reward you for the sacrifice. The nature of the reward depends upon the type of object. If you sacrifice something that is a container, such as a corpse, it's contents are deposited on the ground. Hint: God likes corpses. See also LOOK, GET, EXAMINE, CONFIG.

sell

Resting

BUY buys an object from a shop keeper.

Minimum level: 0

Help topics: BUY, LIST, SELL, VALUE, IDENTIFY

Full help

Syntax: buy <object>
Syntax: list [wide]
Syntax: list <low level range> [<high level range>]
Syntax: list [all] <object>
Syntax: sell <object>
Syntax: value <object>
Syntax: identify <object>

BUY buys an object from a shop keeper. LIST lists the objects the shop keeper will sell you. LIST <object> lists just the objects with that name. Using LIST ALL will show you all of the objects that the shopkeeper can sell to anyone (highlighted objects can be purchased by you). LIST ALL <object> will also work. LIST WIDE will give you a wide output. LIST with numbers will list items within a range of levels. LIST with one number will list a range from the level selected to the highest available. SELL sells an object to a shop keeper. IDENTIFY will let you, for a price, identify objects that the shopkeeper has. It will cost 5000 gold plus 2% of the price of the object being identified. VALUE asks the shop keeper how much he, she, or it will buy the item for. See also BARGAIN, STEAL, INVENTORY, EQUIPMENT, SCORE, EVALUATE.

take

Resting

DROP drops an object, or some coins, on the ground.

Minimum level: 0

Help topics: DROP, GET, GIVE, PUT, TAKE

Full help

Syntax: drop <object>
Syntax: drop <amount> coins
Syntax: get <object>
Syntax: get <object> <container>
Syntax: give <object> <character>
Syntax: give <amount> coins <character>
Syntax: put <object> <container>

DROP drops an object, or some coins, on the ground. GET gets an object, either lying on the ground, or from a container, or even from a corpse. TAKE is a synonym for get. GIVE gives an object, or some coins, to another character. PUT puts an object into a container. DROP, GET and PUT understand the object names 'ALL' for all objects and 'ALL.object' for all objects with the same name. To get the second of a particular item, type '2.item'. For the third, type '3.item', etc... See also EQUIPMENT, INVENTORY.

unlock

Resting

OPEN and CLOSE open and close an object or a door.

Minimum level: 0

Help topics: OPEN, CLOSE, LOCK, UNLOCK, PICK

Full help

Syntax: open <object|direction>
Syntax: close <object|direction>
Syntax: lock <object|direction>
Syntax: unlock <object|direction>
Syntax: pick <object|direction>

OPEN and CLOSE open and close an object or a door. LOCK and UNLOCK lock and unlock a closed object or door. You must have the requisite key to LOCK or UNLOCK. The required key can be in your inventory or in an open container in your inventory. PICK can open a lock without having the key. In order to PICK successfully, you must practice the appropriate skill. See also NORTH, SPEED.

value

Resting

BUY buys an object from a shop keeper.

Minimum level: 0

Help topics: BUY, LIST, SELL, VALUE, IDENTIFY

Full help

Syntax: buy <object>
Syntax: list [wide]
Syntax: list <low level range> [<high level range>]
Syntax: list [all] <object>
Syntax: sell <object>
Syntax: value <object>
Syntax: identify <object>

BUY buys an object from a shop keeper. LIST lists the objects the shop keeper will sell you. LIST <object> lists just the objects with that name. Using LIST ALL will show you all of the objects that the shopkeeper can sell to anyone (highlighted objects can be purchased by you). LIST ALL <object> will also work. LIST WIDE will give you a wide output. LIST with numbers will list items within a range of levels. LIST with one number will list a range from the level selected to the highest available. SELL sells an object to a shop keeper. IDENTIFY will let you, for a price, identify objects that the shopkeeper has. It will cost 5000 gold plus 2% of the price of the object being identified. VALUE asks the shop keeper how much he, she, or it will buy the item for. See also BARGAIN, STEAL, INVENTORY, EQUIPMENT, SCORE, EVALUATE.

wear

Resting

Three of these commands will take an object from your inventory and start using it as equipment.

Minimum level: 0

Help topics: HOLD, REMOVE, WEAR, WIELD

Full help

Syntax: hold <object>
Syntax: remove <object>
Syntax: remove all
Syntax: wear <object> [<location>]
Syntax: wear all
Syntax: wield <object>

Three of these commands will take an object from your inventory and start using it as equipment. HOLD is for light sources, wands, and staves. WEAR is for armor. WIELD is for weapons. WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your inventory. You may not be able to HOLD, WEAR, or WIELD an item if its alignment does not match yours, it is too heavy for you, or you are not experienced enough to use it properly. If a location is specified, wear will only try to wear the object at the specified location (i.e. hands, neck). WEAR ALL automatically picks the best equipment ( without magic affects ) to wear, regardless if you are already wearing something. REMOVE will take any object from your equipment and put it back into your inventory. REMOVE ALL puts all of your equipment in your inventory. See also INVENTORY, EQUIPMENT, SCORE, GET, COMPARE, DROP, PUT, GET, FILL.

wield

Resting

Three of these commands will take an object from your inventory and start using it as equipment.

Minimum level: 0

Help topics: HOLD, REMOVE, WEAR, WIELD

Full help

Syntax: hold <object>
Syntax: remove <object>
Syntax: remove all
Syntax: wear <object> [<location>]
Syntax: wear all
Syntax: wield <object>

Three of these commands will take an object from your inventory and start using it as equipment. HOLD is for light sources, wands, and staves. WEAR is for armor. WIELD is for weapons. WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your inventory. You may not be able to HOLD, WEAR, or WIELD an item if its alignment does not match yours, it is too heavy for you, or you are not experienced enough to use it properly. If a location is specified, wear will only try to wear the object at the specified location (i.e. hands, neck). WEAR ALL automatically picks the best equipment ( without magic affects ) to wear, regardless if you are already wearing something. REMOVE will take any object from your equipment and put it back into your inventory. REMOVE ALL puts all of your equipment in your inventory. See also INVENTORY, EQUIPMENT, SCORE, GET, COMPARE, DROP, PUT, GET, FILL.

zap

Standing

BRANDISH brandishes a magical staff.

Minimum level: 0

Help topics: BRANDISH, QUAFF, RECITE, ZAP

Full help

Syntax: brandish
Syntax: quaff <potion>
Syntax: recite <scroll> <target>
Syntax: zap <target>
Syntax: zap

BRANDISH brandishes a magical staff. QUAFF quaffs a magical potion (as opposed to DRINK, which drinks mundane liquids). RECITE recites a magical scroll; the <target> is optional, depending on the nature of the scroll. ZAP zaps a magical wand at a target. If the target is not specified, and you are fighting someone, then that character is used for a target. You must HOLD a wand or a staff before using BRANDISH or ZAP. All of these commands use up their objects. Potions and scrolls have a single charge. Wands and staves have multiple charges. When a magical object has no more charges, it will be consumed. See also CAST, LEVEL.