This spell works only out of doors, and only when the weather is bad.
Available to: Elementalist 14
Full help
Syntax: cast 'call lightning'
This spell works only out of doors, and only when the weather is bad. It calls down lightning bolts from God to strike all of the enemies surrounding you.
These spells inflict damage on the victim.
Available to: Cleric 20
Help topics: CAUSE LIGHT, CAUSE SERIOUS, CAUSE CRITICAL, HARM
Full help
Syntax: cast 'cause light' <victim>
Syntax: cast 'cause serious' <victim>
Syntax: cast 'cause critical' <victim>
Syntax: cast harm <victim>
These spells inflict damage on the victim. They are arranged in order of effectiveness. They all (except harm) increase minimally with level. See also 'DAMAGE SPELLS'
These spells inflict damage on the victim.
Available to: Cleric 1
Help topics: CAUSE LIGHT, CAUSE SERIOUS, CAUSE CRITICAL, HARM
Full help
Syntax: cast 'cause light' <victim>
Syntax: cast 'cause serious' <victim>
Syntax: cast 'cause critical' <victim>
Syntax: cast harm <victim>
These spells inflict damage on the victim. They are arranged in order of effectiveness. They all (except harm) increase minimally with level. See also 'DAMAGE SPELLS'
These spells inflict damage on the victim.
Available to: Cleric 11
Help topics: CAUSE LIGHT, CAUSE SERIOUS, CAUSE CRITICAL, HARM
Full help
Syntax: cast 'cause light' <victim>
Syntax: cast 'cause serious' <victim>
Syntax: cast 'cause critical' <victim>
Syntax: cast harm <victim>
These spells inflict damage on the victim. They are arranged in order of effectiveness. They all (except harm) increase minimally with level. See also 'DAMAGE SPELLS'
This spell changes the sex of the victim (temporarily).
Available to: Illusionist 11
Full help
Syntax: cast 'change sex' <victim>
This spell changes the sex of the victim (temporarily). This spell does not alter the playability of the game, it is only a social spell.
This spell, if successful, causes the victim to follow you and to take orders from you.
Available to: Necromancer 24
Full help
Syntax: cast 'charm person' <victim>
This spell, if successful, causes the victim to follow you and to take orders from you. Use ORDER to order your charmed followers. You are responsible for the actions of your followers. Conversely, other people who attack your followers will be penalized as if they attacked you. A creature that is charmed will die by suicide when the charm spell weakens.
This spell inflicts damage on the victim and also reduces the victim's strength by one.
Available to: Elementalist 4
Full help
Syntax: cast 'chill touch' <victim>
This spell inflicts damage on the victim and also reduces the victim's strength by one.
No help entry found.
Available to: Illusionist 25
No help entry found.
Available to: Illusionist 42
This spell creates a ball of light, which you can hold as a light source.
Available to: Illusionist 12
Full help
Syntax: cast 'continual light'
This spell creates a ball of light, which you can hold as a light source. The ball of light will last indefinitely.
This spell makes the weather either better or worse.
Available to: Elementalist 15
Full help
Syntax: cast 'control weather' better
Syntax: cast 'control weather' worse
This spell makes the weather either better or worse.
This spell creates a Magic Mushroom, which you or anyone else can eat.
Available to: Cleric 2
Full help
Syntax: cast 'create food'
This spell creates a Magic Mushroom, which you or anyone else can eat.
This spell brings forth a magical spring from the ground, which has the same properties as a fountain.
Available to: Elementalist 11
Full help
Syntax: cast 'create spring'
This spell brings forth a magical spring from the ground, which has the same properties as a fountain.
This spell replenishes a drink container with water.
Available to: Elementalist 2
Full help
Syntax: cast 'create water' <drink-container>
This spell replenishes a drink container with water.
This spell cures blindness in one so unfortunate.
Available to: Cleric 5
Full help
Syntax: cast 'cure blindness' <character>
This spell cures blindness in one so unfortunate.
These spells cure damage on the target character.
Available to: Cleric 12
Help topics: CURE LIGHT, CURE SERIOUS, CURE CRITICAL, HEAL
Full help
Syntax: cast 'cure light' <character>
Syntax: cast 'cure serious' <character>
Syntax: cast 'cure critical' <character>
Syntax: cast 'heal' <character>
These spells cure damage on the target character. The higher-level spells heal more damage. Their effects increase minimally with level.
These spells cure damage on the target character.
Available to: Cleric 3, Assassin 96, Elementalist 96, Illusionist 96, Necromancer 96, Ranger 96, Rogue 96
Help topics: CURE LIGHT, CURE SERIOUS, CURE CRITICAL, HEAL
Full help
Syntax: cast 'cure light' <character>
Syntax: cast 'cure serious' <character>
Syntax: cast 'cure critical' <character>
Syntax: cast 'heal' <character>
These spells cure damage on the target character. The higher-level spells heal more damage. Their effects increase minimally with level.
This spell cures poison in one so unfortunate.
Available to: Cleric 15
Full help
Syntax: cast 'cure poison' <character>
This spell cures poison in one so unfortunate.
These spells cure damage on the target character.
Available to: Cleric 7
Help topics: CURE LIGHT, CURE SERIOUS, CURE CRITICAL, HEAL
Full help
Syntax: cast 'cure light' <character>
Syntax: cast 'cure serious' <character>
Syntax: cast 'cure critical' <character>
Syntax: cast 'heal' <character>
These spells cure damage on the target character. The higher-level spells heal more damage. Their effects increase minimally with level.
This spell reduces the character's to-hit roll by 1 and save versus spells by 1.
Available to: Necromancer 11
Full help
Syntax: cast 'curse' <character>
This spell reduces the character's to-hit roll by 1 and save versus spells by 1. It also renders the character unclean in the eyes of God and unable to RECALL.