Skills

Class skills with level availability and in-game help text.

Showing 76 of 76 skills.

A

anatomy

1 class

No help entry found.

Available to: Rogue 41

armor usage

1 class

Learning this skill enables a player to more effectively wear his/her armor.

Available to: Rogue 16

Full help

Learning this skill enables a player to more effectively wear his/her armor. Resulting in a better armor rating for anything worn on the body. See also SCORE, DAMAGE, ENHANCED DAMAGE.

assassinate

1 class

ASSASSINATE is a skill learned by Assassins that enables them to kill any player character (within reason that is).

Available to: Assassin 41

Full help

Syntax: assassinate <character> [<object>]

ASSASSINATE is a skill learned by Assassins that enables them to kill any player character (within reason that is). There are still level limitations, but they are a bit less strict than those for murder. Assassination is very costly however, making it a skill that should be used wisely. A major bene- fit of ASSASSINATE is that it allows you to kill the player for a given object. The object, if takeable, will be given to the assassinator when the assassinatee dies. In order to assassinate neutrals, an assassin must be a follower of Demise. There is no longer any experience cost to assassinate, but there are limits on reincarnation. A character with zero reincarnations can attack any character 10 levels below and higher. A character with one reincarnation can attack 5 levels below and higher. A character with two or more reincarnations can attack characters of the same level or higher. The role of level 95 assassins is to reap the lives of enemy followers of Order and Chaos. NOTE: Other classes will not let their guild members (or former guild members) ASSASSINATE. So if you join or have ever been a part of another class, you will not be allowed to ASSASSINATE. See also: VICTORY.

attack

2 classes

Once this skill is learned, the player will be able to change what/who he/she is attacking.

Available to: Rogue 14, Monk 41

Full help

Once this skill is learned, the player will be able to change what/who he/she is attacking. EXAMPLE: A player is attacking a Centaur and a Fido walks up and starts biting on them. The player can simply type "kill fido" and they will stop attacking the Centaur and start fighting the Fido. This does NOT mean that the Centaur will stop attacking the player. See also DIVERT, DISTRACT, VOICE.

B

backstab

1 class

KILL starts a fight, and, hopefully, kills something.

Available to: Rogue 3

Help topics: BACKSTAB, BS, DISARM, KILL, MURDER, KICK

Full help

Syntax: backstab <character>
Syntax: disarm
Syntax: kick
Syntax: kill [<character>]
Syntax: murder <character>

KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way to start a fight, used by thieves. BS is a synonym for BACKSTAB. KILL without an option will kill the first creature in the room. MURDER is used to kill other player characters. There are restrictions of murdering someone that is at least 3/4 your level, and you will be flagged as a killer. You must murder a creature that is charmed by another character. You may only murder another player if both you and the victim are followers of one of the gods, and your god is different than your victim's god. MURDER is the ONLY way to start fighting another player, normal commands do not work on them. After you have started fighting another player, you may use any skill or spell. DISARM is an auxiliary fighting command to disarm your opponent. Similarly, KICK will inflict more damage during combat by kicking. In order to BACKSTAB, DISARM, or KICK successfully, you must practice the appropriate skill. NOTE: If you are a pure ROGUE and have "BACKSTAB" as an "auto" command, attempts at murdering will be initiated as a backstab. See EXPERIENCE, LEVEL, DEATH, DAMAGE, REARM, KNIFE, CORPSE.

bargain

1 class

A skill that gives you a price advantage when buying or selling.

Available to: Rogue 11

Full help

A skill that gives you a price advantage when buying or selling. See also BUY, SELL.

bash

1 class

No help entry found.

Available to: Ranger 41

berserk

1 class

This skill allows you to put away all thoughts except raw battle.

Available to: Ranger 51

Full help

Syntax: berserk

This skill allows you to put away all thoughts except raw battle. When you are BERSERK, you will hit harder and more often. You will also be able to channel your adrenaline in such a way as to give you more stamina. A side effect of going BERSERK is that you will not be able to control your self beyond deciding where to go and who to KILL or MURDER. NOTE: Only PURE ranger's have the proper frame of mind to go BERSERK.

bodythrow

1 class

No help entry found.

Available to: Monk 61

C

camp

1 class

After a long, hard few minutes of taking out large and aggressive monsters, your party needs to make a CAMP.

Available to: Ranger 31

Full help

Syntax: camp

After a long, hard few minutes of taking out large and aggressive monsters, your party needs to make a CAMP. When you make a CAMP, you REST or SLEEP much better. This enables you to regain your strength (HP,MANA,MOVEMENT) faster than mere resting on the path will. Also, while you are camped, all of the people who are in your group, in your current room, and are either RESTing or SLEEPing will get the same benefits! To break CAMP, simply STAND, or have one of your GROUP get attacked...

circle

1 class

No help entry found.

Available to: Rogue 91

clear path

1 class

This command clears a path in the desired direction.

Available to: Ranger 13

Help topics: CLEAR, PATH, CLEAR PATH

Full help

Syntax: clear

This command clears a path in the desired direction. See also BLOCK AREA.

climb

1 class

No help entry found.

Available to: Rogue 33

counterstrike

1 class

No help entry found.

Available to: Monk 51

critical hit

2 classes

Once this skill is learned, you will be able to render wounds upon your enemy that will drain him/her of his/her life's blood, slowly, but methodically.

Available to: Assassin 41, Monk 81

Full help

Syntax: N/A

Once this skill is learned, you will be able to render wounds upon your enemy that will drain him/her of his/her life's blood, slowly, but methodically. The wounds will heal over time and with certain "healing" spells. This skill is an enhancement of your KNIFE skill. Even the best users of this skill will not be able to do it continually, but as the opportunities arise when using his/her KNIFE skill. It is possible for victims of critical hit to bleed to death after the assassin has been vanquished or the victim has somehow escaped the battle.

D

detect forgery

1 class

Once this skill is learned, it automatically lets you determine if an object is a forgery.

Available to: Rogue 27

Full help

Syntax: N/A

Once this skill is learned, it automatically lets you determine if an object is a forgery.

disarm

1 class

KILL starts a fight, and, hopefully, kills something.

Available to: Rogue 9

Help topics: BACKSTAB, BS, DISARM, KILL, MURDER, KICK

Full help

Syntax: backstab <character>
Syntax: disarm
Syntax: kick
Syntax: kill [<character>]
Syntax: murder <character>

KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way to start a fight, used by thieves. BS is a synonym for BACKSTAB. KILL without an option will kill the first creature in the room. MURDER is used to kill other player characters. There are restrictions of murdering someone that is at least 3/4 your level, and you will be flagged as a killer. You must murder a creature that is charmed by another character. You may only murder another player if both you and the victim are followers of one of the gods, and your god is different than your victim's god. MURDER is the ONLY way to start fighting another player, normal commands do not work on them. After you have started fighting another player, you may use any skill or spell. DISARM is an auxiliary fighting command to disarm your opponent. Similarly, KICK will inflict more damage during combat by kicking. In order to BACKSTAB, DISARM, or KICK successfully, you must practice the appropriate skill. NOTE: If you are a pure ROGUE and have "BACKSTAB" as an "auto" command, attempts at murdering will be initiated as a backstab. See EXPERIENCE, LEVEL, DEATH, DAMAGE, REARM, KNIFE, CORPSE.

disguise

1 class

Assassins often need to get lost.

Available to: Assassin 26

Full help

Syntax: disguise <phrase>

Assassins often need to get lost. Using disguise, an Assassin can blend into the background. Example: >disguise A sign here reads 'WEST: Land of the Lost.' If someone looks in the room where the player who did this disguise is, they will see: The Crossroads of Chakkor The road splits into many different pathways here. A sign here reads 'WEST: Land of the Lost.' Use disguise with no arguments or STOP to discard a disguise. See DESCRIPTION, TITLE, SCORE, WHO, LOOK.

distract

1 class

Successfully distracting a character will make it easier to steal from or backstab the character.

Available to: Rogue 19

Full help

Syntax: distract <character>

Successfully distracting a character will make it easier to steal from or backstab the character. The distraction lasts for a short time, but can be accumulative. See also DIVERT, VOICE, ATTACK.

divert

1 class

Divert shifts the attack on you to the named character or creature.

Available to: Assassin 11

Full help

Syntax: divert <name>

Divert shifts the attack on you to the named character or creature. <name> must either be someone in your group or someone of a higher overall level attacking the same target as you. This is essentially the exact opposite of rescue. See also DISTRACT, VOICE, RESCUE.

dodge

1 class

This skill lets you dodge incoming attacks, taking no damage from them.

Available to: Rogue 6

Full help

This skill lets you dodge incoming attacks, taking no damage from them. Use of the skill is automatic once you have practiced it. See also PARRY, DISARM, REARM, DAMAGE.

doorbash

1 class

No help entry found.

Available to: Ranger 36

dual wield

1 class

No help entry found.

Available to: Ranger 91

E

enhanced damage

1 class

This skill increases the damage you inflict when attacking.

Available to: Ranger 10

Full help

This skill increases the damage you inflict when attacking. Use of the skill is automatic once you have practiced it. See also DAMAGE.

evade

1 class

No help entry found.

Available to: Monk 11

F

flash powder

1 class

No help entry found.

Available to: Assassin 61

forge

1 class

This skill lets you take an object and alter it to make it look like something it isn't.

Available to: Rogue 36

Full help

Syntax: forge <object name> <new short description>

This skill lets you take an object and alter it to make it look like something it isn't. A lot of the effect is based upon your shear strength of suggestion, so the object will eventually revert to its original appearance. If, for example, you wanted to make a dagger look like a broadsword you would type: > forge dagger A long, dark broadsword Then, you could do with the "broadsword" whatever you could normally do with the dagger, and everyone would see that you were doing it with a "broadsword."

fourth attack

1 class

These skills let you attack more than once during a combat round.

Available to: Ranger 81

Help topics: SECOND ATTACK, THIRD ATTACK, FOURTH ATTACK

Full help

These skills let you attack more than once during a combat round. Use of these skills is automatic once you have practice them. You can practice THIRD ATTACK before you have mastered SECOND ATTACK, although it isn't efficient to do so.

G

glance

2 classes

The glance skill enables you to look at someone without them seeing that you have looked at them.

Available to: Assassin 27, Monk 56

Full help

Syntax: glance <player>

The glance skill enables you to look at someone without them seeing that you have looked at them. It applies only to looking at players.

gouge

1 class

No help entry found.

Available to: Rogue 46

greater backstab

1 class

Greater backstab raises the maximum amount of damage your backstab can do.

Available to: Rogue 71

Full help

Greater backstab raises the maximum amount of damage your backstab can do. See also BACKSTAB.

greater hide

1 class

This enhances your hiding ability to such a degree that you will *know* when you are hidden.

Available to: Assassin 17

Full help

This enhances your hiding ability to such a degree that you will *know* when you are hidden. See also HIDE, SNEAK, STEALTH, STOP.

greater hunt

1 class

No help entry found.

Available to: Ranger 61

greater peek

1 class

Knowing this skill enables you to see how many hitpoints someone has remaining when you look at them.

Available to: Rogue 21

Full help

Knowing this skill enables you to see how many hitpoints someone has remaining when you look at them. See also PEEK, LOOK.

greater pick

1 class

This skill, when known, will allow you to pick even the most stubborn locks.

Available to: Rogue 25

Full help

This skill, when known, will allow you to pick even the most stubborn locks. However, failing to pick a magical lock may make you regret that you tried to pick it. See also PICK, LOOK, OPEN, UNLOCK.

greater sneak

1 class

Greater sneak gives you the assurance of sneakiness.

Available to: Assassin 19

Full help

Greater sneak gives you the assurance of sneakiness. Without it, you have a hard time knowing if you are or are not sneaking. See also HIDE, SNEAK, STEALTH, STOP.

greater track

1 class

No help entry found.

Available to: Ranger 46

guard

1 class

The GUARD skill gives you an heightened awareness of the items you have in your possession, such that you can tell if anyone attempts to steal them.

Available to: Assassin 31

Full help

The GUARD skill gives you an heightened awareness of the items you have in your possession, such that you can tell if anyone attempts to steal them. A well developed GUARD skill will prevent the majority of all attempted thefts from your person. Once this skill is learned, it is always in effect.

H

hide

1 class

If you successfully HIDE, then other characters can't see you.

Available to: Assassin 1

Help topics: HIDE, SNEAK, VISIBLE, STOP

Full help

Syntax: HIDE
Syntax: SNEAK
Syntax: VISIBLE

If you successfully HIDE, then other characters can't see you. If you successfully SNEAK, then you can move in and out of rooms without being noticed. In order to HIDE or SNEAK successfully, you must practice the appropriate skill. VISIBLE and STOP cancel your hiding and sneaking, as well as any invisibility, hunting, disguising, or path clearing. See also STEALTH, PICK, STEAL, HUNT, INVISIBILITY.

hunt

1 class

This allows the player to hunt down creatures that flee away during combat.

Available to: Ranger 6

Full help

Syntax: hunt

This allows the player to hunt down creatures that flee away during combat. The skill only works if it is the last creature to be fought in a battle. This command may be terminated by using the STOP command. See also TRACK, NOTICE, REARM, STOP.

K

kick

2 classes

KILL starts a fight, and, hopefully, kills something.

Available to: Ranger 1, Monk 3

Help topics: BACKSTAB, BS, DISARM, KILL, MURDER, KICK

Full help

Syntax: backstab <character>
Syntax: disarm
Syntax: kick
Syntax: kill [<character>]
Syntax: murder <character>

KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way to start a fight, used by thieves. BS is a synonym for BACKSTAB. KILL without an option will kill the first creature in the room. MURDER is used to kill other player characters. There are restrictions of murdering someone that is at least 3/4 your level, and you will be flagged as a killer. You must murder a creature that is charmed by another character. You may only murder another player if both you and the victim are followers of one of the gods, and your god is different than your victim's god. MURDER is the ONLY way to start fighting another player, normal commands do not work on them. After you have started fighting another player, you may use any skill or spell. DISARM is an auxiliary fighting command to disarm your opponent. Similarly, KICK will inflict more damage during combat by kicking. In order to BACKSTAB, DISARM, or KICK successfully, you must practice the appropriate skill. NOTE: If you are a pure ROGUE and have "BACKSTAB" as an "auto" command, attempts at murdering will be initiated as a backstab. See EXPERIENCE, LEVEL, DEATH, DAMAGE, REARM, KNIFE, CORPSE.

knife

1 class

Knife uses a piercing weapon to stab the target.

Available to: Assassin 15

Help topics: KNIFE, TWIST

Full help

Syntax: knife <target>

Knife uses a piercing weapon to stab the target. It enhances damage and allows you to attack for greater damage during combat. Higher skilled knifers will gain the ability to use a powerful knife with the TWIST skill. The ability to succeed with this advanced knife is based on the character's natural strength and dexterity. See also KICK.

L

lock lock

1 class

With this skill a player can lock a lock without needing the appropriate key.

Available to: Rogue 13

Full help

With this skill a player can lock a lock without needing the appropriate key. See also PICK, OPEN, CLOSE.

long range

8 classes

Possessing any of these skills allow you to see what characters or creatures are in adjoining rooms.

Available to: Assassin 21, Illusionist 21, Monk 21, Necromancer 21, Ranger 21, Rogue 21, Cleric 22, Elementalist 22

Help topics: SHORT RANGE, MEDIUM RANGE, LONG RANGE, RANGE

Full help

Possessing any of these skills allow you to see what characters or creatures are in adjoining rooms. When you know one of these skills, a look in a given direction will show you what lies in that direction. Objects in other rooms cannot be seen this way. EXAMPLE: > look north will show you all of the creatures and characters to the North of you for as far as your skill level will allow. See also SHOOT, THROW, RCAST, LOOK.

M

makepoison

1 class

No help entry found.

Available to: Assassin 33

martial arts

1 class

No help entry found.

Available to: Monk 16

mass

2 classes

Instead of there being separate spells for dealing out damage to ALL of your enemies and curing ALL of your party, there is the MASS command.

Available to: Cleric 46, Illusionist 46

Full help

Syntax: mass <spell name>

Instead of there being separate spells for dealing out damage to ALL of your enemies and curing ALL of your party, there is the MASS command. MASS casts a particular OFFENSIVE or DEFENSIVE spell on all of the appropriate players in the room. There are two versions of the MASS command: one for ILLUSIONISTS and one for CLERICS. The ILLUSIONISTic MASS command will only work with OFFENSIVE spells (like "magic missile") and the CLERICish MASS will only work with DEFENSIVE spells (like "cure critical"). MASS is much quicker than actually casting each spell on each of the appropriate characters/creatures, but it does cost a bit more mana. See also: CAST, RCAST

medium range

8 classes

Possessing any of these skills allow you to see what characters or creatures are in adjoining rooms.

Available to: Ranger 9, Monk 10, Elementalist 12, Rogue 12, Assassin 13, Necromancer 14, Illusionist 15, Cleric 18

Help topics: SHORT RANGE, MEDIUM RANGE, LONG RANGE, RANGE

Full help

Possessing any of these skills allow you to see what characters or creatures are in adjoining rooms. When you know one of these skills, a look in a given direction will show you what lies in that direction. Objects in other rooms cannot be seen this way. EXAMPLE: > look north will show you all of the creatures and characters to the North of you for as far as your skill level will allow. See also SHOOT, THROW, RCAST, LOOK.

muffle

1 class

No help entry found.

Available to: Assassin 39

N

notice

1 class

This commands lists all the creatures in a room that can be searched out and found.

Available to: Ranger 17

Full help

Syntax: notice

This commands lists all the creatures in a room that can be searched out and found. It will find creatures that are hiding or disguised. It finds "someone" when there is an invisible creature. See also TRACK, HUNT, REARM.

P

parry

1 class

This skill wards off incoming attacks, taking no damage from them.

Available to: Ranger 3

Full help

This skill wards off incoming attacks, taking no damage from them. Use of the skill is automatic once you have practice it. You must be wielding a weapon to parry. See also DISARM, DODGE, REARM, DAMAGE.

pass without trace

1 class

No help entry found.

Available to: Assassin 71

peek

1 class

This skill shows you a character's inventory when you look at a character.

Available to: Rogue 7

Full help

This skill shows you a character's inventory when you look at a character. Use of the skill is automatic once you have practice it. See also STEAL, PICK.

perception

1 class

No help entry found.

Available to: Monk 71

pick lock

1 class

No help entry found.

Available to: Rogue 1

plant

1 class

If you wish to give an item to a player without them realizing you have done it, then, PLANT is the skill for you!

Available to: Rogue 31

Full help

Syntax: plant <item> <player>

If you wish to give an item to a player without them realizing you have done it, then, PLANT is the skill for you! See also: STEAL

Q

quick draw

1 class

No help entry found.

Available to: Assassin 56

R

rearm

1 class

This command allows the player to automatically rearm during combat if disarmed.

Available to: Ranger 8

Full help

Syntax: - none -

This command allows the player to automatically rearm during combat if disarmed. This command is automatic once the skill is known (practiced). See also HUNT, TRACK, NOTICE, DISARM.

repair

1 class

No help entry found.

Available to: Rogue 81

rescue

1 class

Once you start a fight, you can't just walk away from it.

Available to: Ranger 4

Help topics: FLEE, RESCUE

Full help

Syntax: flee
Syntax: rescue <character>

Once you start a fight, you can't just walk away from it. If the fight is not going well, you can attempt to FLEE, or another character can RESCUE you. (You can also RECALL, but this is less likely to work, and costs more experience points, then fleeing). If you lose your link during a fight, then your character will keep fighting, and will attempt to RECALL from time to time. Your chances of making the recall are reduced, and you will lose much more experience. In order to RESCUE successfully, you must practice the appropriate skill. See DIVERT, DISTRACT, RECALL, DEATH, CORPSE.

S

second attack

2 classes

These skills let you attack more than once during a combat round.

Available to: Ranger 2, Rogue 8

Help topics: SECOND ATTACK, THIRD ATTACK, FOURTH ATTACK

Full help

These skills let you attack more than once during a combat round. Use of these skills is automatic once you have practice them. You can practice THIRD ATTACK before you have mastered SECOND ATTACK, although it isn't efficient to do so.

shadow

2 classes

Shadow allows you to follow a creature or character from one room behind.

Available to: Assassin 9, Monk 66

Full help

Syntax: shadow <dir> <name>

Shadow allows you to follow a creature or character from one room behind. Every time the creature you are shadowing moves, you move into the room that it was just in. You will follow at this distance until you move independently or the creature you are shadowing is killed, quits, or recalls. EXAMPLE: > shadow n cityguard will cause you to shadow the cityguard that is currently one room to the north of you. See also FOLLOW, SPY, STEALTH, SNEAK, HIDE.

shoot

1 class

These skills allow you to SHOOT range weapons or THROW objects.

Available to: Assassin 7

Help topics: SHOOT, THROW

Full help

These skills allow you to SHOOT range weapons or THROW objects. In order to SHOOT you will need to learn the SHOOT skill, learn one of the RANGE skills, have a range weapon wielded, and have some ammo in your inventory. In order to THROW, you must have learned THROW and have a throwable item in your inventory or wielded. A wielded item will allow you to THROW quicker. Only certain types of weapons are throwable. You cannot SHOOT or THROW at something in the same room as you. SYNTAXES: > shoot <dir> <name> > throw <item> <dir> <name> EXAMPLE: > shoot north fido will cause you to shoot at a fido which is in range to the North. > shoot e 5.fido will shoot the fifth fido visible to the East. > throw knife west drunk will throw a knife at the drunk to the West. See also RANGE WEAPONS, RANGE, KILL, DAMAGE, EXPERIENCE, RCAST.

short range

8 classes

Possessing any of these skills allow you to see what characters or creatures are in adjoining rooms.

Available to: Necromancer 3, Assassin 5, Cleric 5, Illusionist 5, Monk 5, Ranger 5, Rogue 5, Elementalist 6

Help topics: SHORT RANGE, MEDIUM RANGE, LONG RANGE, RANGE

Full help

Possessing any of these skills allow you to see what characters or creatures are in adjoining rooms. When you know one of these skills, a look in a given direction will show you what lies in that direction. Objects in other rooms cannot be seen this way. EXAMPLE: > look north will show you all of the creatures and characters to the North of you for as far as your skill level will allow. See also SHOOT, THROW, RCAST, LOOK.

snatch

1 class

Snatching an object lets you get it from off the ground without being seen.

Available to: Rogue 23

Full help

Syntax: snatch <object>

Snatching an object lets you get it from off the ground without being seen. If successful, no-one will be told that you have secretly purloined the item. See also STEAL, LOOK, PEEK.

sneak

3 classes

If you successfully HIDE, then other characters can't see you.

Available to: Assassin 3, Monk 19, Rogue 56

Help topics: HIDE, SNEAK, VISIBLE, STOP

Full help

Syntax: HIDE
Syntax: SNEAK
Syntax: VISIBLE

If you successfully HIDE, then other characters can't see you. If you successfully SNEAK, then you can move in and out of rooms without being noticed. In order to HIDE or SNEAK successfully, you must practice the appropriate skill. VISIBLE and STOP cancel your hiding and sneaking, as well as any invisibility, hunting, disguising, or path clearing. See also STEALTH, PICK, STEAL, HUNT, INVISIBILITY.

spy

1 class

This skill allows a player to "snoop" on what another player is doing.

Available to: Assassin 29

Full help

Syntax: spy <player>

This skill allows a player to "snoop" on what another player is doing. The player being spied upon must be within a distance of one room away. You will receive information about the characters, in a format similar to what you would get if you saw them type score. See SHADOW, STEALTH, HIDE, SNEAK, STOP.

steal

1 class

STEAL attempts to steal coins, or an object, from a character.

Available to: Rogue 2

Full help

Syntax: STEAL coins <character>
Syntax: STEAL <object> <character>

STEAL attempts to steal coins, or an object, from a character. You will be marked as a THIEF is you try to steal from other players. You may only steal from other players if both you and your victim are followers of one of the gods. You may not steal from a player that follows the same god you follow. In order to STEAL successfully, you must practice the appropriate skill. See also MURDER, HIDE, SNEAK, PICK.

stealth

1 class

Stealth is a combination of hide and sneak.

Available to: Assassin 21

Full help

Syntax: stealth

Stealth is a combination of hide and sneak. So long as you are stealthing, your entrances, exits, and presence are un-announced. It is even rumored that some players have stealthed passed a waiting and wary adversary! The STOP command will cause you to stop stealthing. See also HIDE, SNEAK, STOP, GREATER STEALTH.

sweep

1 class

No help entry found.

Available to: Monk 91

T

third attack

2 classes

These skills let you attack more than once during a combat round.

Available to: Ranger 11, Rogue 86

Help topics: SECOND ATTACK, THIRD ATTACK, FOURTH ATTACK

Full help

These skills let you attack more than once during a combat round. Use of these skills is automatic once you have practice them. You can practice THIRD ATTACK before you have mastered SECOND ATTACK, although it isn't efficient to do so.

throw

1 class

These skills allow you to SHOOT range weapons or THROW objects.

Available to: Rogue 4

Help topics: SHOOT, THROW

Full help

These skills allow you to SHOOT range weapons or THROW objects. In order to SHOOT you will need to learn the SHOOT skill, learn one of the RANGE skills, have a range weapon wielded, and have some ammo in your inventory. In order to THROW, you must have learned THROW and have a throwable item in your inventory or wielded. A wielded item will allow you to THROW quicker. Only certain types of weapons are throwable. You cannot SHOOT or THROW at something in the same room as you. SYNTAXES: > shoot <dir> <name> > throw <item> <dir> <name> EXAMPLE: > shoot north fido will cause you to shoot at a fido which is in range to the North. > shoot e 5.fido will shoot the fifth fido visible to the East. > throw knife west drunk will throw a knife at the drunk to the West. See also RANGE WEAPONS, RANGE, KILL, DAMAGE, EXPERIENCE, RCAST.

track

1 class

This command allows the player to see who has recently left a room by the tracks left in the ground, and which way they left.

Available to: Ranger 14

Full help

Syntax: track

This command allows the player to see who has recently left a room by the tracks left in the ground, and which way they left. The tracks are shown from top to bottom in order of oldest to newest. See also HUNT, NOTICE, CLEAR PATH.

trip

1 class

No help entry found.

Available to: Rogue 22

twist

1 class

Knife uses a piercing weapon to stab the target.

Available to: Assassin 95

Help topics: KNIFE, TWIST

Full help

Syntax: knife <target>

Knife uses a piercing weapon to stab the target. It enhances damage and allows you to attack for greater damage during combat. Higher skilled knifers will gain the ability to use a powerful knife with the TWIST skill. The ability to succeed with this advanced knife is based on the character's natural strength and dexterity. See also KICK.

V

voice

1 class

Voice let's you mimic the voice of someone else.

Available to: Assassin 12

Full help

Syntax: voice <name> <message>

Voice let's you mimic the voice of someone else. EXAMPLE: > voice fido I hate being killed by players. will produce: Fido says, 'I hate being killed by players.' Some players will not be fooled. See EMOTE, SAY, DISTRACT, VENTRILOQUATE.