Character Building

Race and class choices matter immediately, and multiclassing matters later. Build for long-term growth, not just the first few levels.

Race and Class

Race affects more than appearance. The help files call out language, visible emotes, chat access, attribute modifiers, class restrictions, maximum attributes, vision, movement usage, and movement speed. Not every race can become every class, so planning starts there.

Multiclassing

Mortal Realms allows limited multiclass progression. You may change classes only when your level reaches a multiple of ten, and only once per such level. You also cannot go back to a class you have already left. When you switch, your experience is adjusted to your new class level, but your skills begin at that class’s starting point.

  • `class` with no argument lists available classes.
  • `class ` performs the switch when allowed.
  • `skills` shows the skills of your current class.
  • `skills all` shows all skills across classes.

Attribute Priorities

The built-in training help is unusually direct here: wisdom and constitution are the best early long-term investments. Wisdom increases the number of practice sessions gained on level-up. Constitution increases hit points. The help text explicitly recommends pushing both to 18 before spending much effort elsewhere.

What Race Changes

  • Language and race chat
  • Starting stat modifiers
  • Allowed race/class combinations
  • Vision and movement characteristics
  • Maximum rates of speed

What Class Changes

  • Prime attribute
  • Hit point and mana gain
  • Available skills and spells
  • Allowed equipment and magical item use
  • How expensive mistakes feel while leveling