Combat and Recovery

Most expensive mistakes in Mortal Realms come from entering the wrong fight, recalling badly, or recovering poorly after death.

Starting a Fight

`kill` begins normal combat. `backstab`, `disarm`, and `kick` are class-linked fighting tools that require practice to use well. `murder` is separate because it is the command used to attack another player character, and it carries legal and social consequences.

Death, Recall, and Corpses

`death` sets your death room at specific safe locations tied to your god or to protected rooms. `recall reset` sets your recall room back to that death room. After dying, only you or someone in your group can retrieve items from your corpse.

  • Objects flagged `inventory` stay with you on death.
  • Recalling during combat loses experience and may fail.
  • Cursed characters may not recall at all.

Killer and Thief Flags

The help files are explicit here: player killing and player theft are legal within the game’s rules, but they carry penalties. Killers draw guard aggression and lose more experience on death. Failed theft marks you as a thief and also affects death penalties.

Safer Combat Habits

  • Use `consider` before picking fights in unknown areas.
  • Keep recall resources available before pushing too deep.
  • Practice your class combat skills before relying on them.

After a Death

  • Return quickly with your group if the corpse location is recoverable.
  • Check whether important items stayed with you due to the inventory flag.
  • Reset recall to your death room when needed.